From 3bf7c5aea1d20cc6a0fc95f920111548e7863af9 Mon Sep 17 00:00:00 2001 From: Felix Dick Date: Mon, 10 Oct 2022 01:35:42 +0200 Subject: Change matrixProjection function stop use matrixFlip180 everywhere. --- src/render/OpenGL.hpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/render/OpenGL.hpp') diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp index 33ebb964..b62732f6 100644 --- a/src/render/OpenGL.hpp +++ b/src/render/OpenGL.hpp @@ -12,11 +12,6 @@ #include "Texture.hpp" #include "Framebuffer.hpp" -inline const float matrixFlip180[] = { - 1.0f, 0.0f, 0.0f, - 0.0f, -1.0f, 0.0f, - 0.0f, 0.0f, 1.0f, -}; inline const float fullVerts[] = { 1, 0, // top right 0, 0, // top left -- cgit v1.2.3