diff options
| author | Darksome <dev@darkso.me> | 2022-07-16 12:40:02 +0300 |
|---|---|---|
| committer | Darksome <dev@darkso.me> | 2022-07-16 12:40:02 +0300 |
| commit | e56ff0fcb05fa8ab2c4328c54f734bf46e76ef06 (patch) | |
| tree | f864b79097a3888f3c0b99ad4ba844b37f36e3f5 /src/render/OpenGL.cpp | |
| parent | 43b7da0bb1bde522c890eba513c8b4b546c3a328 (diff) | |
| parent | b2650928eac06e3181ad07efe6ec55b2550f89b8 (diff) | |
Merge remote-tracking branch 'upstream/main' into mouse-wheel-cfg
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index d60e827e..a8c669d7 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -567,7 +567,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, } if (!pixman_region32_not_empty(&inverseOpaque)) { - renderTexture(tex, pBox, a, round, false); // reject blurring a fully opaque window + renderTexture(tex, pBox, a, round, false, true); // reject blurring a fully opaque window return; } @@ -590,7 +590,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - renderTexture(tex, pBox, a, round, true); // discard opaque + renderTexture(tex, pBox, a, round, true, true); // discard opaque glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glStencilFunc(GL_EQUAL, 1, -1); @@ -601,7 +601,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, if (pixman_region32_not_empty(&damage)) { // render our great blurred FB static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue; - renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, true); + renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false); // render the window, but clear stencil glClearStencil(0); |
