summaryrefslogtreecommitdiff
path: root/src/render/OpenGL.cpp
diff options
context:
space:
mode:
authorend-4 <97237370+end-4@users.noreply.github.com>2023-06-12 00:30:31 +0700
committerGitHub <noreply@github.com>2023-06-11 19:30:31 +0200
commite1edfde539557d175f8c48d94996469426da7c47 (patch)
treeb14dd7f02cb6c06a26ec1a72c5cb34b353dc15c6 /src/render/OpenGL.cpp
parent10fd75c8335736b1a0dcb3830a5b8c2367a02e61 (diff)
Allow setting alpha value for ignorezero layer rule (#2477)
* rename ignorezero to ignorealpha * allow setting ignorealpha value This commit allows setting a float value (0-1) for the ignorealpha layer rule. Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland. * add brackets i forgot to add * prevent crash with invalid ignorealpha value prevents hyprland from immediately crashing with invalid ignorealpha layer rule does not log * don't try to set ignoreAlphaValue if alpha value not specified * add catch to try, reintroduce ignorezero - added catch after try cuz i was an idiot - re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change * add logging for failed ignorealpha layer rule * fix get ignorealpha's get VALUE * check npos and use empty() * rename VALUE cuz no longer const * format Shader.hpp
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index dd0cd3f9..477a0317 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -216,7 +216,8 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
- m_RenderData.pCurrentMonData->m_shRGBA.discardAlphaZero = glGetUniformLocation(prog, "discardAlphaZero");
+ m_RenderData.pCurrentMonData->m_shRGBA.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
+ m_RenderData.pCurrentMonData->m_shRGBA.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
m_RenderData.pCurrentMonData->m_shRGBA.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBA.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBA.radius = glGetUniformLocation(prog, "radius");
@@ -249,7 +250,8 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
- m_RenderData.pCurrentMonData->m_shRGBX.discardAlphaZero = glGetUniformLocation(prog, "discardAlphaZero");
+ m_RenderData.pCurrentMonData->m_shRGBX.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
+ m_RenderData.pCurrentMonData->m_shRGBX.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
m_RenderData.pCurrentMonData->m_shRGBX.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBX.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBX.radius = glGetUniformLocation(prog, "radius");
@@ -265,7 +267,8 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
- m_RenderData.pCurrentMonData->m_shEXT.discardAlphaZero = glGetUniformLocation(prog, "discardAlphaZero");
+ m_RenderData.pCurrentMonData->m_shEXT.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
+ m_RenderData.pCurrentMonData->m_shEXT.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
m_RenderData.pCurrentMonData->m_shEXT.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shEXT.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shEXT.radius = glGetUniformLocation(prog, "radius");
@@ -619,10 +622,11 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
if (discardActive) {
glUniform1i(shader->discardOpaque, !!(m_RenderData.discardMode & DISCARD_OPAQUE));
- glUniform1i(shader->discardAlphaZero, !!(m_RenderData.discardMode & DISCARD_ALPHAZERO));
+ glUniform1i(shader->discardAlpha, !!(m_RenderData.discardMode & DISCARD_ALPHA));
+ glUniform1f(shader->discardAlphaValue, m_RenderData.discardOpacity);
} else {
glUniform1i(shader->discardOpaque, 0);
- glUniform1i(shader->discardAlphaZero, 0);
+ glUniform1i(shader->discardAlpha, 0);
}
}
@@ -1015,7 +1019,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- if (USENEWOPTIMIZE && !(m_RenderData.discardMode & DISCARD_ALPHAZERO))
+ if (USENEWOPTIMIZE && !(m_RenderData.discardMode & DISCARD_ALPHA))
renderRect(pBox, CColor(0, 0, 0, 0), round);
else
renderTexture(tex, pBox, a, round, true, true); // discard opaque
@@ -1030,7 +1034,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
static auto* const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
m_bEndFrame = true; // fix transformed
const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
- m_RenderData.renderModif = {}; // fix shit
+ m_RenderData.renderModif = {}; // fix shit
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 1.f : a, &damage, 0, false, false, false);
m_bEndFrame = false;
m_RenderData.renderModif = SAVEDRENDERMODIF;