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| author | Tom Englund <tomenglund26@gmail.com> | 2025-09-27 02:50:40 +0200 |
|---|---|---|
| committer | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2025-09-28 23:20:52 +0200 |
| commit | b627885788acbab4c768632f800e010467ffbaf9 (patch) | |
| tree | 324a95da529af3e28efaa9f2ef95df353b66296f /src/render/OpenGL.cpp | |
| parent | c30036bdacbe5e87b49d6de6df652d56681ef457 (diff) | |
decoration: reduce virtual calls
this shows up as top contender in idle cpu usage, because decos in
animations keeps locking weak pointers to shared pointers per window per
frame when its not really needed, use weakpointers all the way and it
drops to a bottom contender. marginal gains in the big picture. but
gains is gains.
Diffstat (limited to 'src/render/OpenGL.cpp')
0 files changed, 0 insertions, 0 deletions
