diff options
| author | GartoxFR <ewan.chorynski@insa-lyon.fr> | 2024-03-02 01:35:17 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-02 00:35:17 +0000 |
| commit | b2c34404777ea0850f90f4c38f64484f03599d14 (patch) | |
| tree | 60f42773d2d606ae2072884cb537c751a7ab4b0f /src/render/OpenGL.cpp | |
| parent | f115ba94d2ec6e093c94f425535b027bc570185e (diff) | |
animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable
This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.
Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.
Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro
The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.
* animation: Remove visitor pattern
* animation: Fix coding style
* animation: Fix coding style
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 90e92e25..64f582f2 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -168,7 +168,7 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) { if (!ws->m_bIsSpecialWorkspace || ws->m_iMonitorID != pMonitor->ID) continue; - if (ws->m_fAlpha.fl() == 0) + if (ws->m_fAlpha.value() == 0) continue; return true; @@ -881,7 +881,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, CBox* if (allowDim && m_pCurrentWindow && **PDIMINACTIVE) { glUniform1i(shader->applyTint, 1); - const auto DIM = m_pCurrentWindow->m_fDimPercent.fl(); + const auto DIM = m_pCurrentWindow->m_fDimPercent.value(); glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM); } else { glUniform1i(shader->applyTint, 0); @@ -1292,7 +1292,7 @@ void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) { const auto PSURFACE = pWindow->m_pWLSurface.wlr(); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); - const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl(); + const float A = pWindow->m_fAlpha.value() * pWindow->m_fActiveInactiveAlpha.value() * PWORKSPACE->m_fAlpha.value(); if (A >= 1.f) { if (PSURFACE->opaque) @@ -1330,7 +1330,7 @@ void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) { if (!ls->layerSurface || ls->xray != 1) continue; - if (ls->layerSurface->surface->opaque && ls->alpha.fl() >= 1.f) + if (ls->layerSurface->surface->opaque && ls->alpha.value() >= 1.f) continue; hasWindows = true; @@ -1773,25 +1773,25 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) { CBox windowBox; // some mafs to figure out the correct box // the originalClosedPos is relative to the monitor's pos - Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), - (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale))); + Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.value().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), + (PMONITOR->scale * PWINDOW->m_vRealSize.value().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale))); windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x; windowBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y; - windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x); - windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y); + windowBox.x = ((PWINDOW->m_vRealPosition.value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x); + windowBox.y = ((PWINDOW->m_vRealPosition.value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y); CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y}; if (**PDIMAROUND && (*pWindow)->m_sAdditionalConfigData.dimAround) { CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y}; - g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, **PDIMAROUND * PWINDOW->m_fAlpha.fl())); + g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, **PDIMAROUND * PWINDOW->m_fAlpha.value())); g_pHyprRenderer->damageMonitor(PMONITOR); } m_bEndFrame = true; - renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0); + renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.value(), &fakeDamage, 0); m_bEndFrame = false; } @@ -1815,19 +1815,19 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) { CBox layerBox; // some mafs to figure out the correct box // the originalClosedPos is relative to the monitor's pos - Vector2D scaleXY = Vector2D((PMONITOR->scale * PLAYER->realSize.vec().x / (PLAYER->geometry.w * PMONITOR->scale)), - (PMONITOR->scale * PLAYER->realSize.vec().y / (PLAYER->geometry.h * PMONITOR->scale))); + Vector2D scaleXY = Vector2D((PMONITOR->scale * PLAYER->realSize.value().x / (PLAYER->geometry.w * PMONITOR->scale)), + (PMONITOR->scale * PLAYER->realSize.value().y / (PLAYER->geometry.h * PMONITOR->scale))); layerBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x; layerBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y; - layerBox.x = ((PLAYER->realPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - (((PLAYER->geometry.x - PMONITOR->vecPosition.x) * PMONITOR->scale) * scaleXY.x); - layerBox.y = ((PLAYER->realPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - (((PLAYER->geometry.y - PMONITOR->vecPosition.y) * PMONITOR->scale) * scaleXY.y); + layerBox.x = ((PLAYER->realPosition.value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - (((PLAYER->geometry.x - PMONITOR->vecPosition.x) * PMONITOR->scale) * scaleXY.x); + layerBox.y = ((PLAYER->realPosition.value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - (((PLAYER->geometry.y - PMONITOR->vecPosition.y) * PMONITOR->scale) * scaleXY.y); CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y}; m_bEndFrame = true; - renderTextureInternalWithDamage(it->second.m_cTex, &layerBox, PLAYER->alpha.fl(), &fakeDamage, 0); + renderTextureInternalWithDamage(it->second.m_cTex, &layerBox, PLAYER->alpha.value(), &fakeDamage, 0); m_bEndFrame = false; } |
