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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2023-04-04 22:58:58 +0100
committervaxerski <43317083+vaxerski@users.noreply.github.com>2023-04-04 22:58:58 +0100
commita80ba54bbc6a423ab0e79730442e09aea832d9d6 (patch)
treeb6701cb9afd210d49154c598e91ab13a0372b5b1 /src/render/OpenGL.cpp
parent00d199b47780edfbc231fdf640d5224ff24f59f1 (diff)
renderer: don't use simple rect on alphazero stencil
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 57fae086..2b3dce49 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -955,7 +955,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- if (USENEWOPTIMIZE)
+ if (USENEWOPTIMIZE && !(m_RenderData.discardMode & DISCARD_ALPHAZERO))
renderRect(pBox, CColor(0, 0, 0, 0), round);
else
renderTexture(tex, pBox, a, round, true, true); // discard opaque