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authorVaxry <vaxry@vaxry.net>2024-04-03 15:08:29 +0100
committerVaxry <vaxry@vaxry.net>2024-04-03 15:08:29 +0100
commit91061a2084f4b3b2f64c955b4d02b8f5c94541be (patch)
tree986e1ca1a7219cc828d4f69cd5a7b87468156b8e /src/render/OpenGL.cpp
parent64964c4e3beaf890fc9d12eb0e1804373f0fabe6 (diff)
opengl: fix modif in blur
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index f9b44a80..c2401cef 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -1549,10 +1549,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
// render our great blurred FB
static auto PBLURIGNOREOPACITY = CConfigValue<Hyprlang::INT>("decoration:blur:ignore_opacity");
setMonitorTransformEnabled(true);
- setRenderModifEnabled(false);
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, &texDamage, 0, false, false, false);
setMonitorTransformEnabled(false);
- setRenderModifEnabled(true);
// render the window, but clear stencil
glClearStencil(0);