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authorDarksome <dev@darkso.me>2022-07-16 15:35:47 +0300
committerDarksome <dev@darkso.me>2022-07-16 15:35:47 +0300
commit68cfc1a496f556f360c032651b75d33ddb576517 (patch)
tree59c36fae97059eef50f644e6a2c6b9c15a635f18 /src/render/OpenGL.cpp
parent08319dd1f5185e1938df86a0a0a61f06b30026f4 (diff)
parent4f9be67298d21c3039278f64ea49feb21eaca9ed (diff)
Merge branch 'main' of github.com:xDarksome/Hyprland
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index a8c669d7..07e4dfff 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -857,13 +857,13 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, float a) {
RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!");
RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
+ RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!");
- static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue;
static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
- const auto col = CColor(*PSHADOWCOL);
+ const auto col = m_pCurrentWindow->m_cRealShadowColor.col();
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here