diff options
| author | vaxerski <vaxry@vaxry.net> | 2025-05-09 22:16:21 +0100 |
|---|---|---|
| committer | vaxerski <vaxry@vaxry.net> | 2025-05-09 22:16:21 +0100 |
| commit | 60cd5b7a48af4a23717201d70395161a3bb4ab24 (patch) | |
| tree | 2f2a8313c181880408be9cb9c3cb431778ac4d2b /src/render/OpenGL.cpp | |
| parent | 25cf06f6cfe1b23b97d9beae91247413a3683803 (diff) | |
renderer: always render snapshots as 8bit
fixes issues with transparent windows on 10b
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 4bd8eba3..9cbf091b 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -752,13 +752,15 @@ void CHyprOpenGLImpl::begin(PHLMONITOR pMonitor, const CRegion& damage_, CFrameb if (!m_shadersInitialized) initShaders(); + const auto DRM_FORMAT = fb ? fb->m_drmFormat : pMonitor->m_output->state->state().drmFormat; + // ensure a framebuffer for the monitor exists - if (m_renderData.pCurrentMonData->offloadFB.m_size != pMonitor->m_pixelSize) { + if (m_renderData.pCurrentMonData->offloadFB.m_size != pMonitor->m_pixelSize || DRM_FORMAT != m_renderData.pCurrentMonData->offloadFB.m_drmFormat) { m_renderData.pCurrentMonData->stencilTex->allocate(); - m_renderData.pCurrentMonData->offloadFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, pMonitor->m_output->state->state().drmFormat); - m_renderData.pCurrentMonData->mirrorFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, pMonitor->m_output->state->state().drmFormat); - m_renderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, pMonitor->m_output->state->state().drmFormat); + m_renderData.pCurrentMonData->offloadFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT); + m_renderData.pCurrentMonData->mirrorFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT); + m_renderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->m_pixelSize.x, pMonitor->m_pixelSize.y, DRM_FORMAT); m_renderData.pCurrentMonData->offloadFB.addStencil(m_renderData.pCurrentMonData->stencilTex); m_renderData.pCurrentMonData->mirrorFB.addStencil(m_renderData.pCurrentMonData->stencilTex); |
