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authorTom Englund <tomenglund26@gmail.com>2025-05-14 00:46:29 +0200
committerGitHub <noreply@github.com>2025-05-13 23:46:29 +0100
commit59b23406804d0c6aa37dc40c271852e697759663 (patch)
tree90175c006ef816fb920bdc71be84bab6912650fe /src/render/OpenGL.cpp
parentda3583fd5e86044d02af9fcfac84724e02545336 (diff)
opengl: add missing vao for screenshader (#10397)
missed creating vertex array objects in 04124988e8b4a9cdfc5995388ebfaad0005b4b31 add it.
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 7d1b9db9..c4223085 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -1262,6 +1262,7 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
}
m_finalScreenShader.texAttrib = glGetAttribLocation(m_finalScreenShader.program, "texcoord");
m_finalScreenShader.posAttrib = glGetAttribLocation(m_finalScreenShader.program, "pos");
+ m_finalScreenShader.createVao();
}
void CHyprOpenGLImpl::clear(const CHyprColor& color) {