diff options
| author | Tom Englund <tomenglund26@gmail.com> | 2025-05-14 00:46:29 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-13 23:46:29 +0100 |
| commit | 59b23406804d0c6aa37dc40c271852e697759663 (patch) | |
| tree | 90175c006ef816fb920bdc71be84bab6912650fe /src/render/OpenGL.cpp | |
| parent | da3583fd5e86044d02af9fcfac84724e02545336 (diff) | |
opengl: add missing vao for screenshader (#10397)
missed creating vertex array objects in 04124988e8b4a9cdfc5995388ebfaad0005b4b31
add it.
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 7d1b9db9..c4223085 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -1262,6 +1262,7 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) { } m_finalScreenShader.texAttrib = glGetAttribLocation(m_finalScreenShader.program, "texcoord"); m_finalScreenShader.posAttrib = glGetAttribLocation(m_finalScreenShader.program, "pos"); + m_finalScreenShader.createVao(); } void CHyprOpenGLImpl::clear(const CHyprColor& color) { |
