diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-06-24 15:59:59 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-06-24 15:59:59 +0200 |
| commit | 3e8842e1f8d50263d56b0df3ae37708b4be428d6 (patch) | |
| tree | 84e832f3c64f7a01911bd069ef7f88c5fa196b24 /src/render/OpenGL.cpp | |
| parent | 81e36298bf23045b553b51201ace31d1a403ede2 (diff) | |
fix janky pixel maths with scaled textures
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index bc5d80ca..85dd29be 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -378,8 +378,8 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b // so we need to do some maf const auto TOPLEFT = Vector2D(round, round); - const auto BOTTOMRIGHT = Vector2D(tex.m_vSize.x - round, tex.m_vSize.y - round); - const auto FULLSIZE = tex.m_vSize; + const auto BOTTOMRIGHT = Vector2D(pBox->width - round, pBox->height - round); + const auto FULLSIZE = Vector2D(pBox->width, pBox->height); static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue; // Rounded corners |
