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authorVaxry <43317083+vaxerski@users.noreply.github.com>2023-11-24 10:54:21 +0000
committerGitHub <noreply@github.com>2023-11-24 10:54:21 +0000
commit2ebfd0c7456eff7e9c03d379d1dfbc611dc26672 (patch)
tree9fa0d65224283e717ef7a06bb60870a5d319e13e /src/render/OpenGL.cpp
parente40e486f61f2643578b9977b86f408799dbc75fd (diff)
renderer: Move to a full Hyprland GL rendering pipeline (#3920)
Also updates wlroots
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp109
1 files changed, 64 insertions, 45 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 7cfe2c53..119d522b 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -5,6 +5,15 @@
#include "Shaders.hpp"
#include <random>
+inline void loadGLProc(void* pProc, const char* name) {
+ void* proc = (void*)eglGetProcAddress(name);
+ if (proc == NULL) {
+ Debug::log(CRIT, "[Tracy GPU Profiling] eglGetProcAddress({}) failed", name);
+ abort();
+ }
+ *(void**)pProc = proc;
+}
+
CHyprOpenGLImpl::CHyprOpenGLImpl() {
RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)),
"Couldn't unset current EGL!");
@@ -23,6 +32,9 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
Debug::log(LOG, "Renderer: {}", (char*)glGetString(GL_RENDERER));
Debug::log(LOG, "Supported extensions size: {}", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
+ loadGLProc(&m_sProc.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES");
+ loadGLProc(&m_sProc.eglDestroyImageKHR, "eglDestroyImageKHR");
+
#ifdef USE_TRACY_GPU
loadGLProc(&glQueryCounter, "glQueryCounterEXT");
@@ -106,11 +118,9 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src, bool
void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
m_RenderData.pMonitor = pMonitor;
- TRACY_GPU_ZONE("RenderBegin");
+ static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue;
- if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL)) {
- eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
- }
+ TRACY_GPU_ZONE("RenderBegin");
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
@@ -118,19 +128,16 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_iCurrentOutputFb);
- m_iWLROutputFb = m_iCurrentOutputFb;
-
// ensure a framebuffer for the monitor exists
- if (!m_mMonitorRenderResources.contains(pMonitor) || m_RenderData.pCurrentMonData->primaryFB.m_vSize != pMonitor->vecPixelSize) {
+ if (!m_mMonitorRenderResources.contains(pMonitor) || m_RenderData.pCurrentMonData->offloadFB.m_vSize != pMonitor->vecPixelSize) {
m_RenderData.pCurrentMonData->stencilTex.allocate();
- m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
+ m_RenderData.pCurrentMonData->offloadFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
- m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
+ m_RenderData.pCurrentMonData->offloadFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
@@ -144,19 +151,37 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
if (!m_RenderData.pCurrentMonData->m_bShadersInitialized)
initShaders();
- // bind the primary Hypr Framebuffer
- m_RenderData.pCurrentMonData->primaryFB.bind();
-
m_RenderData.damage.set(*pDamage);
m_bFakeFrame = fake;
- m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
-
if (m_bReloadScreenShader) {
m_bReloadScreenShader = false;
applyScreenShader(g_pConfigManager->getString("decoration:screen_shader"));
}
+
+ const auto PRBO = g_pHyprRenderer->getCurrentRBO();
+
+ if (m_sFinalScreenShader.program > 0 || m_bFakeFrame || m_RenderData.mouseZoomFactor != 1.0 || pMonitor->vecPixelSize != PRBO->getFB()->m_vSize ||
+ (*PBLUR != 0 && !pMonitor->solitaryClient /* TODO: revisit when possible */)) {
+ // we have to offload
+ // bind the primary Hypr Framebuffer
+ m_RenderData.pCurrentMonData->offloadFB.bind();
+ m_RenderData.currentFB = &m_RenderData.pCurrentMonData->offloadFB;
+ m_bOffloadedFramebuffer = true;
+ } else {
+ // we can render to the rbo directly
+ const auto PFBO = PRBO->getFB();
+ m_RenderData.currentFB = PFBO;
+ if (PFBO->m_pStencilTex != &m_RenderData.pCurrentMonData->stencilTex) {
+ PFBO->m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
+ PFBO->addStencil();
+ }
+ PRBO->bindFB();
+ m_bOffloadedFramebuffer = false;
+ }
+
+ m_RenderData.mainFB = m_RenderData.currentFB;
}
void CHyprOpenGLImpl::end() {
@@ -164,14 +189,15 @@ void CHyprOpenGLImpl::end() {
TRACY_GPU_ZONE("RenderEnd");
+ if (!m_RenderData.pMonitor->mirrors.empty())
+ saveBufferForMirror(); // save with original damage region
+
// end the render, copy the data to the WLR framebuffer
- if (!m_bFakeFrame) {
+ if (m_bOffloadedFramebuffer && !m_bFakeFrame) {
m_RenderData.damage = m_RenderData.pMonitor->lastFrameDamage;
- if (!m_RenderData.pMonitor->mirrors.empty())
- saveBufferForMirror(); // save with original damage region
+ g_pHyprRenderer->getCurrentRBO()->bindFB();
- glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
if (m_RenderData.mouseZoomFactor != 1.f) {
@@ -199,9 +225,9 @@ void CHyprOpenGLImpl::end() {
blend(false);
if (m_sFinalScreenShader.program < 1)
- renderTexturePrimitive(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox);
+ renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox);
else
- renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f);
+ renderTexture(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox, 1.f);
blend(true);
@@ -212,15 +238,10 @@ void CHyprOpenGLImpl::end() {
// reset our data
m_RenderData.pMonitor = nullptr;
- m_iWLROutputFb = 0;
m_RenderData.mouseZoomFactor = 1.f;
m_RenderData.mouseZoomUseMouse = true;
}
-void CHyprOpenGLImpl::bindWlrOutputFb() {
- glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
-}
-
void CHyprOpenGLImpl::initShaders() {
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
m_RenderData.pCurrentMonData->m_shQUAD.program = prog;
@@ -501,8 +522,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round
CFramebuffer* POUTFB = blurMainFramebufferWithDamage(blurA, &damage);
- // bind primary
- m_RenderData.pCurrentMonData->primaryFB.bind();
+ m_RenderData.currentFB->bind();
// make a stencil for rounded corners to work with blur
scissor((CBox*)nullptr); // allow the entire window and stencil to render
@@ -553,7 +573,7 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
float matrix[9];
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
- m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
+ m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -640,7 +660,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, CBox*
// get transform
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
float matrix[9];
- wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
+ wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -801,7 +821,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(const CTexture& tex, CBox* pBox) {
// get transform
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
float matrix[9];
- wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
+ wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -855,7 +875,7 @@ void CHyprOpenGLImpl::renderTextureMatte(const CTexture& tex, CBox* pBox, CFrame
// get transform
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
float matrix[9];
- wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
+ wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -914,7 +934,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
const auto TRANSFORM = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
float matrix[9];
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
- wlr_matrix_project_box(matrix, MONITORBOX.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
+ wlr_matrix_project_box(matrix, MONITORBOX.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -947,9 +967,9 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
glActiveTexture(GL_TEXTURE0);
- glBindTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTarget, m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTexID);
+ glBindTexture(m_RenderData.currentFB->m_cTex.m_iTarget, m_RenderData.currentFB->m_cTex.m_iTexID);
- glTexParameteri(m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(m_RenderData.currentFB->m_cTex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
@@ -1225,7 +1245,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 1, &fakeDamage, 0, false, true, false);
m_bEndFrame = false;
- m_RenderData.pCurrentMonData->primaryFB.bind();
+ m_RenderData.currentFB->bind();
m_RenderData.pCurrentMonData->blurFBDirty = false;
@@ -1321,8 +1341,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
POUTFB = &m_RenderData.pCurrentMonData->blurFB;
}
- // bind primary
- m_RenderData.pCurrentMonData->primaryFB.bind();
+ m_RenderData.currentFB->bind();
// make a stencil for rounded corners to work with blur
scissor((CBox*)nullptr); // allow the entire window and stencil to render
@@ -1404,7 +1423,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
float matrix[9];
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
- m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
+ m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -1744,7 +1763,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
float matrix[9];
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
- m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
+ m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@@ -1811,11 +1830,11 @@ void CHyprOpenGLImpl::saveBufferForMirror() {
blend(false);
- renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0, false, false);
+ renderTexture(m_RenderData.currentFB->m_cTex, &monbox, 1.f, 0, false, false);
blend(true);
- m_RenderData.pCurrentMonData->primaryFB.bind();
+ m_RenderData.currentFB->bind();
}
void CHyprOpenGLImpl::renderMirrored() {
@@ -1974,7 +1993,7 @@ void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
wlr_output_attach_render(pMonitor->output, nullptr);
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorFB.release();
- g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].primaryFB.release();
+ g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].offloadFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].mirrorSwapFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].monitorMirrorFB.release();
g_pHyprOpenGL->m_mMonitorRenderResources[pMonitor].blurFB.release();
@@ -2014,8 +2033,8 @@ void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
}
void CHyprOpenGLImpl::bindBackOnMain() {
- m_RenderData.pCurrentMonData->primaryFB.bind();
- m_RenderData.currentFB = &m_RenderData.pCurrentMonData->primaryFB;
+ m_RenderData.mainFB->bind();
+ m_RenderData.currentFB = m_RenderData.mainFB;
}
void CHyprOpenGLImpl::setMonitorTransformEnabled(bool enabled) {