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authorNikolai Nechaev <nikolay_nechaev@mail.ru>2025-09-24 02:32:48 +0900
committerGitHub <noreply@github.com>2025-09-23 19:32:48 +0200
commit29b103c3762d01c9711aba33985f27869238143d (patch)
treeda6a4fba108d13a5624558b9824f9ae58124e931 /src/render/OpenGL.cpp
parent70a7047ee175d2e7fca1575d50a3738ac40fd2c6 (diff)
exec: Spawn processes as direct children (#11735)
* exec: Spawn processes as direct children Spawn processes as children rather than grandchildren. This way, spawned processes may track Hyprland's state by watching their parent, either directly or indirectly (e.g., Linux's `PR_SET_PDEATH_SIG`). Fixes #11728 * tests/exec: Add the test on process spawning Add a test that ensures that: - A spawned process remains a direct child of Hyprland; - Upon termination, the process does not become a zombie.
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