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authorVaxry <vaxry@vaxry.net>2023-11-09 21:58:09 +0000
committerVaxry <vaxry@vaxry.net>2023-11-09 22:11:54 +0000
commit11432f69b929b8f74d7b0a2b327cef1da2462535 (patch)
treec852db5f9faa0eb2fc4a5e33257ee27d37d6ce48 /src/render/OpenGL.cpp
parentda6fa9cbd24fb45edf35cc51317392e18f682595 (diff)
opengl: remove unused alpha matte from shadow
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp27
1 files changed, 12 insertions, 15 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index e047f287..ab69295d 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -348,21 +348,18 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shBLURFINISH.brightness = glGetUniformLocation(prog, "brightness");
m_RenderData.pCurrentMonData->m_shBLURFINISH.noise = glGetUniformLocation(prog, "noise");
- prog = createProgram(QUADVERTSRC, FRAGSHADOW);
- m_RenderData.pCurrentMonData->m_shSHADOW.program = prog;
- m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj");
- m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos");
- m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord");
- m_RenderData.pCurrentMonData->m_shSHADOW.matteTexAttrib = glGetAttribLocation(prog, "texcoordMatte");
- m_RenderData.pCurrentMonData->m_shSHADOW.alphaMatte = glGetUniformLocation(prog, "alphaMatte");
- m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft");
- m_RenderData.pCurrentMonData->m_shSHADOW.bottomRight = glGetUniformLocation(prog, "bottomRight");
- m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize");
- m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius");
- m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range");
- m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower");
- m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color");
- m_RenderData.pCurrentMonData->m_shSHADOW.useAlphaMatte = glGetUniformLocation(prog, "useAlphaMatte");
+ prog = createProgram(QUADVERTSRC, FRAGSHADOW);
+ m_RenderData.pCurrentMonData->m_shSHADOW.program = prog;
+ m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj");
+ m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos");
+ m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord");
+ m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft");
+ m_RenderData.pCurrentMonData->m_shSHADOW.bottomRight = glGetUniformLocation(prog, "bottomRight");
+ m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize");
+ m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius");
+ m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range");
+ m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower");
+ m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color");
prog = createProgram(QUADVERTSRC, FRAGBORDER1);
m_RenderData.pCurrentMonData->m_shBORDER1.program = prog;