diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2023-03-06 19:02:08 +0000 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2023-03-06 19:02:08 +0000 |
| commit | 0aeb61a95af38ad20dd4d0f8a4ec1d485d73352f (patch) | |
| tree | bfbe256ad2d5aa49cdeb5de3e594373c1bb14698 /src/render/OpenGL.cpp | |
| parent | 4f647a8e8be78d3817f126e41940bef49e81232e (diff) | |
Opengl: Fix forcefully setting missing time prop to final shader
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 7caf8ad1..5d26ff8f 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -535,7 +535,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b if (usingFinalShader && g_pConfigManager->getInt("debug:damage_tracking") == 0) { glUniform1f(shader->time, m_tGlobalTimer.getSeconds()); - } else if (usingFinalShader) { + } else if (usingFinalShader && shader->time > 0) { // Don't let time be unitialised glUniform1f(shader->time, 0.f); } |
