diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-07-30 19:00:38 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-07-30 19:00:38 +0200 |
| commit | 036be18bf5f69735cba40f8727a8ea9dd333be86 (patch) | |
| tree | 9b9fcc8ad2672ebe37d0671edc4642b711ee72c5 /src/render/OpenGL.cpp | |
| parent | 59879e0bd1f30771b0dce57c324e1648a3ad1603 (diff) | |
fix shader fix
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index a5877674..3c010979 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -86,8 +86,8 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() { m_shBLUR1.proj = glGetUniformLocation(prog, "proj"); m_shBLUR1.posAttrib = glGetAttribLocation(prog, "pos"); m_shBLUR1.texAttrib = glGetAttribLocation(prog, "texcoord"); - m_shBLUR1.radius = glGetAttribLocation(prog, "radius"); - m_shBLUR1.halfpixel = glGetAttribLocation(prog, "halfpixel"); + m_shBLUR1.radius = glGetUniformLocation(prog, "radius"); + m_shBLUR1.halfpixel = glGetUniformLocation(prog, "halfpixel"); prog = createProgram(TEXVERTSRC, FRAGBLUR2); m_shBLUR2.program = prog; @@ -96,8 +96,8 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() { m_shBLUR2.proj = glGetUniformLocation(prog, "proj"); m_shBLUR2.posAttrib = glGetAttribLocation(prog, "pos"); m_shBLUR2.texAttrib = glGetAttribLocation(prog, "texcoord"); - m_shBLUR2.radius = glGetAttribLocation(prog, "radius"); - m_shBLUR2.halfpixel = glGetAttribLocation(prog, "halfpixel"); + m_shBLUR2.radius = glGetUniformLocation(prog, "radius"); + m_shBLUR2.halfpixel = glGetUniformLocation(prog, "halfpixel"); prog = createProgram(QUADVERTSRC, FRAGSHADOW); m_shSHADOW.program = prog; @@ -110,6 +110,7 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() { m_shSHADOW.radius = glGetUniformLocation(prog, "radius"); m_shSHADOW.range = glGetUniformLocation(prog, "range"); m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower"); + m_shSHADOW.color = glGetUniformLocation(prog, "color"); prog = createProgram(QUADVERTSRC, FRAGBORDER1); m_shBORDER1.program = prog; |
