diff options
| author | Vaxry <vaxry@vaxry.net> | 2023-11-09 22:11:42 +0000 |
|---|---|---|
| committer | Vaxry <vaxry@vaxry.net> | 2023-11-09 22:11:54 +0000 |
| commit | 14195835ef1dd25e10b0d873ec75c004b238ccba (patch) | |
| tree | b7803f0d73d8d0aab85c0d7642437ae1d6f75473 /src/render/OpenGL.cpp | |
| parent | 11432f69b929b8f74d7b0a2b327cef1da2462535 (diff) | |
opengl: switch to black-and-white for alpha mattes
also fixes shadows on 10b
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index ab69295d..26f3c128 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -1718,7 +1718,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) { m_bEndFrame = false; } -void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, float a) { +void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const CColor& color, float a) { RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!"); RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!"); RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!"); @@ -1737,7 +1737,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, float const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4); - const auto col = m_pCurrentWindow->m_cRealShadowColor.col(); + const auto col = color; float matrix[9]; wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, |
