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authorVaxry <vaxry@vaxry.net>2023-11-09 22:11:42 +0000
committerVaxry <vaxry@vaxry.net>2023-11-09 22:11:54 +0000
commit14195835ef1dd25e10b0d873ec75c004b238ccba (patch)
treeb7803f0d73d8d0aab85c0d7642437ae1d6f75473 /src/render/OpenGL.cpp
parent11432f69b929b8f74d7b0a2b327cef1da2462535 (diff)
opengl: switch to black-and-white for alpha mattes
also fixes shadows on 10b
Diffstat (limited to 'src/render/OpenGL.cpp')
-rw-r--r--src/render/OpenGL.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index ab69295d..26f3c128 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -1718,7 +1718,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
m_bEndFrame = false;
}
-void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, float a) {
+void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const CColor& color, float a) {
RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!");
RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!");
@@ -1737,7 +1737,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, float
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
- const auto col = m_pCurrentWindow->m_cRealShadowColor.col();
+ const auto col = color;
float matrix[9];
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,