From 14195835ef1dd25e10b0d873ec75c004b238ccba Mon Sep 17 00:00:00 2001 From: Vaxry Date: Thu, 9 Nov 2023 22:11:42 +0000 Subject: opengl: switch to black-and-white for alpha mattes also fixes shadows on 10b --- src/render/OpenGL.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render/OpenGL.cpp') diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index ab69295d..26f3c128 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -1718,7 +1718,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) { m_bEndFrame = false; } -void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, float a) { +void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const CColor& color, float a) { RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!"); RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!"); RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!"); @@ -1737,7 +1737,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, float const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4); - const auto col = m_pCurrentWindow->m_cRealShadowColor.col(); + const auto col = color; float matrix[9]; wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, -- cgit v1.2.3