diff options
| author | matjam <chrome@stupendous.net> | 2026-03-09 15:05:58 -0700 |
|---|---|---|
| committer | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2026-03-10 10:06:24 +0000 |
| commit | 53899907245dad27e8b78b3c35a62fb1669e6096 (patch) | |
| tree | 8a7f1da88d0e5ed6e7b7fc78a9796ad5582aed8e /src/render/GLRenderer.cpp | |
| parent | 318673e7646796d55426c90b206abbd9d8253bf3 (diff) | |
renderer: fix crash on null blur framebuffer during monitor disconnect
Guard all m_blurFB dereferences against null. The blur framebuffer is reset during monitor disconnect but layer surface snapshots use a simple render path that skips framebuffer allocation.
Diffstat (limited to 'src/render/GLRenderer.cpp')
| -rw-r--r-- | src/render/GLRenderer.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/GLRenderer.cpp b/src/render/GLRenderer.cpp index c1f64837..5adb9bb8 100644 --- a/src/render/GLRenderer.cpp +++ b/src/render/GLRenderer.cpp @@ -394,6 +394,8 @@ void CHyprGLRenderer::draw(CTextureMatteElement* element, const CRegion& damage) }; SP<ITexture> CHyprGLRenderer::getBlurTexture(PHLMONITORREF pMonitor) { + if (!pMonitor->m_blurFB) + return nullptr; return pMonitor->m_blurFB->getTexture(); } |
