From 53899907245dad27e8b78b3c35a62fb1669e6096 Mon Sep 17 00:00:00 2001 From: matjam Date: Mon, 9 Mar 2026 15:05:58 -0700 Subject: renderer: fix crash on null blur framebuffer during monitor disconnect Guard all m_blurFB dereferences against null. The blur framebuffer is reset during monitor disconnect but layer surface snapshots use a simple render path that skips framebuffer allocation. --- src/render/GLRenderer.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/render/GLRenderer.cpp') diff --git a/src/render/GLRenderer.cpp b/src/render/GLRenderer.cpp index c1f64837..5adb9bb8 100644 --- a/src/render/GLRenderer.cpp +++ b/src/render/GLRenderer.cpp @@ -394,6 +394,8 @@ void CHyprGLRenderer::draw(CTextureMatteElement* element, const CRegion& damage) }; SP CHyprGLRenderer::getBlurTexture(PHLMONITORREF pMonitor) { + if (!pMonitor->m_blurFB) + return nullptr; return pMonitor->m_blurFB->getTexture(); } -- cgit v1.2.3