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| author | vaxerski <vaxry@vaxry.net> | 2025-05-09 22:16:21 +0100 |
|---|---|---|
| committer | vaxerski <vaxry@vaxry.net> | 2025-05-09 22:16:21 +0100 |
| commit | 60cd5b7a48af4a23717201d70395161a3bb4ab24 (patch) | |
| tree | 2f2a8313c181880408be9cb9c3cb431778ac4d2b /src/render/Framebuffer.hpp | |
| parent | 25cf06f6cfe1b23b97d9beae91247413a3683803 (diff) | |
renderer: always render snapshots as 8bit
fixes issues with transparent windows on 10b
Diffstat (limited to 'src/render/Framebuffer.hpp')
| -rw-r--r-- | src/render/Framebuffer.hpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/Framebuffer.hpp b/src/render/Framebuffer.hpp index 4e041573..0e18df5f 100644 --- a/src/render/Framebuffer.hpp +++ b/src/render/Framebuffer.hpp @@ -1,6 +1,7 @@ #pragma once #include "../defines.hpp" +#include "../helpers/Format.hpp" #include "Texture.hpp" class CFramebuffer { @@ -20,6 +21,7 @@ class CFramebuffer { GLuint getFBID(); Vector2D m_size; + DRMFormat m_drmFormat = 0 /* DRM_FORMAT_INVALID */; private: SP<CTexture> m_tex; |
