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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-12 23:11:34 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-12 23:11:34 +0200
commitbf762f566f1c8c5e9c636f0d1ad4e485ad322da9 (patch)
tree667d1c3bf7a4f5f9c1e8bc0b5d7189ef2a760437 /src/render/Framebuffer.cpp
parentf9985a36b345acf3fd4f6a1ad8170a475658fb60 (diff)
Fix VRAM memory leak when releasing snapshots
Diffstat (limited to 'src/render/Framebuffer.cpp')
-rw-r--r--src/render/Framebuffer.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp
index 4a5baf50..90b41a4b 100644
--- a/src/render/Framebuffer.cpp
+++ b/src/render/Framebuffer.cpp
@@ -2,15 +2,14 @@
#include "OpenGL.hpp"
bool CFramebuffer::alloc(int w, int h) {
- bool firstAlloc = false;
- if (m_iFb == (uint32_t)-1)
- {
+ bool firstAlloc = false;
+
+ if (m_iFb == (uint32_t)-1) {
firstAlloc = true;
glGenFramebuffers(1, &m_iFb);
}
- if (m_cTex.m_iTexID == 0)
- {
+ if (m_cTex.m_iTexID == 0) {
firstAlloc = true;
glGenTextures(1, &m_cTex.m_iTexID);
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
@@ -20,13 +19,11 @@ bool CFramebuffer::alloc(int w, int h) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
- if (firstAlloc || m_Size != Vector2D(w, h))
- {
+ if (firstAlloc || m_Size != Vector2D(w, h)) {
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
- glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
@@ -37,7 +34,6 @@ bool CFramebuffer::alloc(int w, int h) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
- glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
}
@@ -78,3 +74,7 @@ void CFramebuffer::release() {
m_cTex.m_iTexID = 0;
m_iFb = -1;
}
+
+CFramebuffer::~CFramebuffer() {
+ release();
+} \ No newline at end of file