From bf762f566f1c8c5e9c636f0d1ad4e485ad322da9 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Tue, 12 Jul 2022 23:11:34 +0200 Subject: Fix VRAM memory leak when releasing snapshots --- src/render/Framebuffer.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/render/Framebuffer.cpp') diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp index 4a5baf50..90b41a4b 100644 --- a/src/render/Framebuffer.cpp +++ b/src/render/Framebuffer.cpp @@ -2,15 +2,14 @@ #include "OpenGL.hpp" bool CFramebuffer::alloc(int w, int h) { - bool firstAlloc = false; - if (m_iFb == (uint32_t)-1) - { + bool firstAlloc = false; + + if (m_iFb == (uint32_t)-1) { firstAlloc = true; glGenFramebuffers(1, &m_iFb); } - if (m_cTex.m_iTexID == 0) - { + if (m_cTex.m_iTexID == 0) { firstAlloc = true; glGenTextures(1, &m_cTex.m_iTexID); glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID); @@ -20,13 +19,11 @@ bool CFramebuffer::alloc(int w, int h) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); } - if (firstAlloc || m_Size != Vector2D(w, h)) - { + if (firstAlloc || m_Size != Vector2D(w, h)) { glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindFramebuffer(GL_FRAMEBUFFER, m_iFb); - glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0); @@ -37,7 +34,6 @@ bool CFramebuffer::alloc(int w, int h) { glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0); glBindFramebuffer(GL_FRAMEBUFFER, m_iFb); - glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0); } @@ -78,3 +74,7 @@ void CFramebuffer::release() { m_cTex.m_iTexID = 0; m_iFb = -1; } + +CFramebuffer::~CFramebuffer() { + release(); +} \ No newline at end of file -- cgit v1.2.3