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authorVaxry <vaxry@vaxry.net>2025-06-15 12:11:28 +0200
committerVaxry <vaxry@vaxry.net>2025-06-15 12:11:28 +0200
commit3db3baa19e55a039c1a64a29c8e9aaadea4e5f01 (patch)
tree018b367a9c57b2d2fca0e89a435e29d0b22444b0 /src/protocols/Screencopy.cpp
parent57d20a1bf67676dc63347e4f1df2e4b66133733f (diff)
opengl: use a stack for storing monitor transform enabled
fixes #10487
Diffstat (limited to 'src/protocols/Screencopy.cpp')
-rw-r--r--src/protocols/Screencopy.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/protocols/Screencopy.cpp b/src/protocols/Screencopy.cpp
index 53c27c81..052710ce 100644
--- a/src/protocols/Screencopy.cpp
+++ b/src/protocols/Screencopy.cpp
@@ -196,11 +196,11 @@ void CScreencopyFrame::renderMon() {
CBox monbox = CBox{0, 0, m_monitor->m_pixelSize.x, m_monitor->m_pixelSize.y}
.translate({-m_box.x, -m_box.y}) // vvvv kinda ass-backwards but that's how I designed the renderer... sigh.
.transform(wlTransformToHyprutils(invertTransform(m_monitor->m_transform)), m_monitor->m_pixelSize.x, m_monitor->m_pixelSize.y);
- g_pHyprOpenGL->setMonitorTransformEnabled(true);
+ g_pHyprOpenGL->pushMonitorTransformEnabled(true);
g_pHyprOpenGL->setRenderModifEnabled(false);
g_pHyprOpenGL->renderTexture(TEXTURE, monbox, 1);
g_pHyprOpenGL->setRenderModifEnabled(true);
- g_pHyprOpenGL->setMonitorTransformEnabled(false);
+ g_pHyprOpenGL->popMonitorTransformEnabled();
for (auto const& w : g_pCompositor->m_windows) {
if (!w->m_windowData.noScreenShare.valueOrDefault())