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authorMozzarella32 <143010987+Mozzarella32@users.noreply.github.com>2025-10-20 13:22:50 +0200
committerGitHub <noreply@github.com>2025-10-20 12:22:50 +0100
commit46dab01bcc47b2e29f36cd4d35d04091e4134a67 (patch)
tree42e79bda2f53b14ce79bdd259c3e4712874abe70 /src/managers/input/Touch.cpp
parent474cd004df5c929fc3d7a71e46e8e9e363c21c39 (diff)
renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific) pointer_shape_previous with pointer_switch_time to blend between shapes pointer_size scaled size as used by the normal cursor pointer_pressed_positions[32] with pointer_pressed_times[32] and pointer_pressed_killed(32 bits) for click/touch animations and if they killed something pointer_inactive_timeout with pointer_last_active to smoothly fade the pointer out pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
Diffstat (limited to 'src/managers/input/Touch.cpp')
-rw-r--r--src/managers/input/Touch.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/managers/input/Touch.cpp b/src/managers/input/Touch.cpp
index 2d3842f9..631bd569 100644
--- a/src/managers/input/Touch.cpp
+++ b/src/managers/input/Touch.cpp
@@ -124,6 +124,8 @@ void CInputManager::onTouchUp(ITouch::SUpEvent e) {
void CInputManager::onTouchMove(ITouch::SMotionEvent e) {
m_lastInputTouch = true;
+ m_lastCursorMovement.reset();
+
EMIT_HOOK_EVENT_CANCELLABLE("touchMove", e);
if (g_pUnifiedWorkspaceSwipe->isGestureInProgress()) {
// Do nothing if this is using a different finger.