From 46dab01bcc47b2e29f36cd4d35d04091e4134a67 Mon Sep 17 00:00:00 2001 From: Mozzarella32 <143010987+Mozzarella32@users.noreply.github.com> Date: Mon, 20 Oct 2025 13:22:50 +0200 Subject: renderer: add more uniforms to the screen shader (#11986) These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific) pointer_shape_previous with pointer_switch_time to blend between shapes pointer_size scaled size as used by the normal cursor pointer_pressed_positions[32] with pointer_pressed_times[32] and pointer_pressed_killed(32 bits) for click/touch animations and if they killed something pointer_inactive_timeout with pointer_last_active to smoothly fade the pointer out pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader) --- src/managers/input/Touch.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/managers/input/Touch.cpp') diff --git a/src/managers/input/Touch.cpp b/src/managers/input/Touch.cpp index 2d3842f9..631bd569 100644 --- a/src/managers/input/Touch.cpp +++ b/src/managers/input/Touch.cpp @@ -124,6 +124,8 @@ void CInputManager::onTouchUp(ITouch::SUpEvent e) { void CInputManager::onTouchMove(ITouch::SMotionEvent e) { m_lastInputTouch = true; + m_lastCursorMovement.reset(); + EMIT_HOOK_EVENT_CANCELLABLE("touchMove", e); if (g_pUnifiedWorkspaceSwipe->isGestureInProgress()) { // Do nothing if this is using a different finger. -- cgit v1.2.3