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# text color code
class color:
### ASCII
#\33[0m # remove all attribute
#\33[1m # control brightness
#\33[4m # underline
#\33[5m # blink
#\33[7m # reverse
#\33[8m # disappear
#\33[30m -- \33[37m # foreground
#\33[40m -- \33[47m # background
#\33[nA # upper cursor n line
#\33[nB # lower cursor n line
#\33[nC # righter cursor n line
#\33[nD # lefter cursor n line
#\33[y;xH # set cursor x/y
#\33[2J # clear screen
#\33[K # clear from cursor to end
#\33[s # save cursor pos
#\33[u # recover saved cursor pos
#\33[?25l # hide cursor
#\33[?25h # show cursor
#\033[1m # bold
#\033[0m # un-bold
#\033[0m # reset \033[2m
reset = "\33[0m"
black = "\033[30m" # black
red = "\033[31m" # red
green = "\033[32m" # green
yellow = "\033[33m" # yellow
blue = "\033[34m" # blue
purple = "\033[35m" # purple
cyan = "\033[36m" # cyan
gray = "\033[37m" # gray
lblack = "\033[1;30m" # light-black
lred = "\033[1;31m" # light-red
lgreen = "\033[1;32m" # light-green
lyellow = "\033[1;33m" # light-yellow
lblue = "\033[1;34m" # light-blue
lpurple = "\033[1;35m" # light-purple
lcyan = "\033[1;36m" # light-cyan
white = "\033[1;37m" # white
# convert iterable into string
def istr(value):
return str(''.join(map(str, value)))
# print but formatly without newline and will flush stream
def printf(*value: str):
print(str(istr(value)), end='', flush=True)
# mixly(shuffle) join a list to another
def shufflejoin(str1: str, str2: str, *others):
from random import shuffle
tmpstr = str1 + str2
if others:
for o in others:
tmpstr += o
tmpstrlst = list(tmpstr)
shuffle(tmpstrlst)
return ''.join(tmpstrlst)
# limit string to how much charactor it can use, and delete other then that
def limitString(string: str, limit: int):
if len(string) > limit:
return string[0:limit]
else:
return string
# animated print
def aprintf(*value: str, end=None):
from time import sleep
waitime = 0.01
value = istr(list(value))
ani=True
if len(value) >= 8*32:
ani = ainputf("Print string is bigger, fast animation(Y/n): ")
if ani.lower() == 'y':
ani=False
for i in value:
printf(i)
if ani:
sleep(waitime)
if end == None:
printf('\n')
else:
printf(end)
def printinfo(str: str, outputter=aprintf, ccolor=color.green, selection=False):
if selection:
outputter(f"{ccolor}[+] {str}{color.reset}")
else:
outputter(f"{ccolor}[*] {str}{color.reset}")
def printwarning(str: str, outputter=aprintf, ccolor=color.yellow):
outputter(f"{ccolor}[!] {str}{color.reset}")
def printerror(str: str, outputter=aprintf, ccolor=color.red):
outputter(f"{ccolor}[#] {str}{color.reset}")
def ainputf(str: str, end='', ccolor=color.purple):
aprintf(str, end=end)
return input()
def askinput(str: str, inputter=ainputf, ccolor=color.blue):
inputter(f"{ccolor}[?] {str}{color.reset}")
# animated countdown from @timeoutsec
def countdown(timeoutsec: int):
from time import sleep
timeoutsec = timeoutsec
for _ in range(timeoutsec-1):
printf(timeoutsec)
for _ in range(3):
printf('.')
sleep(0.8/3)
timeoutsec -= 1
sleep(0.2)
print(1)
# animated loading with @msg
def aloading(msg="Loading...", stop=False):
from itertools import cycle
from time import sleep
for c in cycle(['|', '/', '-', '\\']):
if stop:
break
printf(f"\r[{c}] {msg}")
sleep(0.1)
# automated execute @func in background with @arg
def bgexec(func, arg=False, stop=False):
from threading import Thread
if stop:
try:
t.join()
except AttributeError:
raise AttributeError("Thread is not started")
except UnboundLocalError:
raise UnboundLocalError("Thread is not started")
else:
if arg:
t = Thread(target=func, args=arg).start()
else:
t = Thread(target=func).start()
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