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|
pub mod httpconnector;
use std::{
fmt::{Debug, Display},
net::IpAddr,
result,
};
use crate::{client::Client, executor::Executor};
use remote_control_rs::tasks::NETWORK_T;
pub type Result<T: Display, E: Debug> = result::Result<T, E>;
pub trait Connection {
type Ok: std::fmt::Display + AsRef<str> = String;
type Err: std::fmt::Debug;
// should use channel to notify update
fn update(&self) -> Result<Self::Ok, Self::Err>; // None if no update(content is same)
// TODO: queue failed ntfy
// TODO: impl type of data
fn ntfy(&self, data: String) -> std::result::Result<(), Self::Err>;
fn is_prev(&mut self, str: &Self::Ok) -> bool;
fn get_ip(&self) -> Option<IpAddr>;
fn force_network(&mut self) {
_ = Executor::new(&NETWORK_T, ["true"]);
}
fn init<'a>(&self, c: &Client<'a, Self>) -> std::result::Result<(), Self::Err>
where
Self: std::marker::Sized,
{
self.ntfy(format!(
r#"New client:
{c}
"#,
))
}
fn reinit(&mut self) {
self.force_network();
}
fn tick(&mut self) {
// tradeoff: if I put this at the ened of the loop, then the continue would just
// skip it, and continue doing update() until with no waiting, this wastes lot
// of cpu/IO however, of course we can add a manual sleep before it
// continue and put this in the end, but that's code duplication
// the cons of the current approch is that the first time we've entered, it
// would start sleeping
self.reinit();
match self.update() {
Result::Ok(s) => {
if self.is_prev(&s) {
return;
}
let mut it = s.as_ref().split_whitespace();
let task = match it.next() {
Some(t) => t,
None => return,
};
// FIXME: handle the errors... peak prod code
self.ntfy(Executor::new(task.try_into().unwrap(), it).unwrap().run().unwrap().clone().unwrap()).unwrap();
}
Result::Err(e) => {
#[cfg(debug_assertions)]
std::eprintln!("[{}:{}:{}] {} = {:#?}", std::file!(), std::line!(), std::column!(), std::stringify!(e), &&e as &dyn std::fmt::Debug,);
}
}
}
}
|