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path: root/utils/fuzzysort.js
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.pragma library

// https://github.com/farzher/fuzzysort
// License: MIT | Copyright (c) 2018 Stephen Kamenar
// A copy of the license is available in the `licenses` folder of this repository

var single = (search, target) => {
	if (!search || !target) return NULL

	var preparedSearch = getPreparedSearch(search)
	if (!isPrepared(target)) target = getPrepared(target)

	var searchBitflags = preparedSearch.bitflags
	if ((searchBitflags & target._bitflags) !== searchBitflags) return NULL

	return algorithm(preparedSearch, target)
}

var go = (search, targets, options) => {
	if (!search) return options?.all ? all(targets, options) : noResults

	var preparedSearch = getPreparedSearch(search)
	var searchBitflags = preparedSearch.bitflags
	var containsSpace = preparedSearch.containsSpace

	var threshold = denormalizeScore(options?.threshold || 0)
	var limit = options?.limit || INFINITY

	var resultsLen = 0; var limitedCount = 0
	var targetsLen = targets.length

	function push_result(result) {
		if (resultsLen < limit) { q.add(result); ++resultsLen }
		else {
			++limitedCount
			if (result._score > q.peek()._score) q.replaceTop(result)
		}
	}

	// This code is copy/pasted 3 times for performance reasons [options.key, options.keys, no keys]

	// options.key
	if (options?.key) {
		var key = options.key
		for (var i = 0; i < targetsLen; ++i) {
			var obj = targets[i]
			var target = getValue(obj, key)
			if (!target) continue
			if (!isPrepared(target)) target = getPrepared(target)

			if ((searchBitflags & target._bitflags) !== searchBitflags) continue
			var result = algorithm(preparedSearch, target)
			if (result === NULL) continue
			if (result._score < threshold) continue

			result.obj = obj
			push_result(result)
		}

		// options.keys
	} else if (options?.keys) {
		var keys = options.keys
		var keysLen = keys.length

		outer: for (var i = 0; i < targetsLen; ++i) {
			var obj = targets[i]

			{ // early out based on bitflags
				var keysBitflags = 0
				for (var keyI = 0; keyI < keysLen; ++keyI) {
					var key = keys[keyI]
					var target = getValue(obj, key)
					if (!target) { tmpTargets[keyI] = noTarget; continue }
					if (!isPrepared(target)) target = getPrepared(target)
					tmpTargets[keyI] = target

					keysBitflags |= target._bitflags
				}

				if ((searchBitflags & keysBitflags) !== searchBitflags) continue
			}

			if (containsSpace) for (let i = 0; i < preparedSearch.spaceSearches.length; i++) keysSpacesBestScores[i] = NEGATIVE_INFINITY

			for (var keyI = 0; keyI < keysLen; ++keyI) {
				target = tmpTargets[keyI]
				if (target === noTarget) { tmpResults[keyI] = noTarget; continue }

				tmpResults[keyI] = algorithm(preparedSearch, target, /*allowSpaces=*/false, /*allowPartialMatch=*/containsSpace)
				if (tmpResults[keyI] === NULL) { tmpResults[keyI] = noTarget; continue }

				// todo: this seems weird and wrong. like what if our first match wasn't good. this should just replace it instead of averaging with it
				// if our second match isn't good we ignore it instead of averaging with it
				if (containsSpace) for (let i = 0; i < preparedSearch.spaceSearches.length; i++) {
					if (allowPartialMatchScores[i] > -1000) {
						if (keysSpacesBestScores[i] > NEGATIVE_INFINITY) {
							var tmp = (keysSpacesBestScores[i] + allowPartialMatchScores[i]) / 4/*bonus score for having multiple matches*/
							if (tmp > keysSpacesBestScores[i]) keysSpacesBestScores[i] = tmp
						}
					}
					if (allowPartialMatchScores[i] > keysSpacesBestScores[i]) keysSpacesBestScores[i] = allowPartialMatchScores[i]
				}
			}

			if (containsSpace) {
				for (let i = 0; i < preparedSearch.spaceSearches.length; i++) { if (keysSpacesBestScores[i] === NEGATIVE_INFINITY) continue outer }
			} else {
				var hasAtLeast1Match = false
				for (let i = 0; i < keysLen; i++) { if (tmpResults[i]._score !== NEGATIVE_INFINITY) { hasAtLeast1Match = true; break } }
				if (!hasAtLeast1Match) continue
			}

			var objResults = new KeysResult(keysLen)
			for (let i = 0; i < keysLen; i++) { objResults[i] = tmpResults[i] }

			if (containsSpace) {
				var score = 0
				for (let i = 0; i < preparedSearch.spaceSearches.length; i++) score += keysSpacesBestScores[i]
			} else {
				// todo could rewrite this scoring to be more similar to when there's spaces
				// if we match multiple keys give us bonus points
				var score = NEGATIVE_INFINITY
				for (let i = 0; i < keysLen; i++) {
					var result = objResults[i]
					if (result._score > -1000) {
						if (score > NEGATIVE_INFINITY) {
							var tmp = (score + result._score) / 4/*bonus score for having multiple matches*/
							if (tmp > score) score = tmp
						}
					}
					if (result._score > score) score = result._score
				}
			}

			objResults.obj = obj
			objResults._score = score
			if (options?.scoreFn) {
				score = options.scoreFn(objResults)
				if (!score) continue
				score = denormalizeScore(score)
				objResults._score = score
			}

			if (score < threshold) continue
			push_result(objResults)
		}

		// no keys
	} else {
		for (var i = 0; i < targetsLen; ++i) {
			var target = targets[i]
			if (!target) continue
			if (!isPrepared(target)) target = getPrepared(target)

			if ((searchBitflags & target._bitflags) !== searchBitflags) continue
			var result = algorithm(preparedSearch, target)
			if (result === NULL) continue
			if (result._score < threshold) continue

			push_result(result)
		}
	}

	if (resultsLen === 0) return noResults
	var results = new Array(resultsLen)
	for (var i = resultsLen - 1; i >= 0; --i) results[i] = q.poll()
	results.total = resultsLen + limitedCount
	return results
}


// this is written as 1 function instead of 2 for minification. perf seems fine ...
// except when minified. the perf is very slow
var highlight = (result, open = '<b>', close = '</b>') => {
	var callback = typeof open === 'function' ? open : undefined

	var target = result.target
	var targetLen = target.length
	var indexes = result.indexes
	var highlighted = ''
	var matchI = 0
	var indexesI = 0
	var opened = false
	var parts = []

	for (var i = 0; i < targetLen; ++i) {
		var char = target[i]
		if (indexes[indexesI] === i) {
			++indexesI
			if (!opened) {
				opened = true
				if (callback) {
					parts.push(highlighted); highlighted = ''
				} else {
					highlighted += open
				}
			}

			if (indexesI === indexes.length) {
				if (callback) {
					highlighted += char
					parts.push(callback(highlighted, matchI++)); highlighted = ''
					parts.push(target.substr(i + 1))
				} else {
					highlighted += char + close + target.substr(i + 1)
				}
				break
			}
		} else {
			if (opened) {
				opened = false
				if (callback) {
					parts.push(callback(highlighted, matchI++)); highlighted = ''
				} else {
					highlighted += close
				}
			}
		}
		highlighted += char
	}

	return callback ? parts : highlighted
}


var prepare = (target) => {
	if (typeof target === 'number') target = '' + target
	else if (typeof target !== 'string') target = ''
	var info = prepareLowerInfo(target)
	return new_result(target, { _targetLower: info._lower, _targetLowerCodes: info.lowerCodes, _bitflags: info.bitflags })
}

var cleanup = () => { preparedCache.clear(); preparedSearchCache.clear() }


// Below this point is only internal code
// Below this point is only internal code
// Below this point is only internal code
// Below this point is only internal code


class Result {
	get ['indexes']() { return this._indexes.slice(0, this._indexes.len).sort((a, b) => a - b) }
	set ['indexes'](indexes) { return this._indexes = indexes }
	['highlight'](open, close) { return highlight(this, open, close) }
	get ['score']() { return normalizeScore(this._score) }
	set ['score'](score) { this._score = denormalizeScore(score) }
}

class KeysResult extends Array {
	get ['score']() { return normalizeScore(this._score) }
	set ['score'](score) { this._score = denormalizeScore(score) }
}

var new_result = (target, options) => {
	const result = new Result()
	result['target'] = target
	result['obj'] = options.obj ?? NULL
	result._score = options._score ?? NEGATIVE_INFINITY
	result._indexes = options._indexes ?? []
	result._targetLower = options._targetLower ?? ''
	result._targetLowerCodes = options._targetLowerCodes ?? NULL
	result._nextBeginningIndexes = options._nextBeginningIndexes ?? NULL
	result._bitflags = options._bitflags ?? 0
	return result
}


var normalizeScore = score => {
	if (score === NEGATIVE_INFINITY) return 0
	if (score > 1) return score
	return Math.E ** (((-score + 1) ** .04307 - 1) * -2)
}
var denormalizeScore = normalizedScore => {
	if (normalizedScore === 0) return NEGATIVE_INFINITY
	if (normalizedScore > 1) return normalizedScore
	return 1 - Math.pow((Math.log(normalizedScore) / -2 + 1), 1 / 0.04307)
}


var prepareSearch = (search) => {
	if (typeof search === 'number') search = '' + search
	else if (typeof search !== 'string') search = ''
	search = search.trim()
	var info = prepareLowerInfo(search)

	var spaceSearches = []
	if (info.containsSpace) {
		var searches = search.split(/\s+/)
		searches = [...new Set(searches)] // distinct
		for (var i = 0; i < searches.length; i++) {
			if (searches[i] === '') continue
			var _info = prepareLowerInfo(searches[i])
			spaceSearches.push({ lowerCodes: _info.lowerCodes, _lower: searches[i].toLowerCase(), containsSpace: false })
		}
	}

	return { lowerCodes: info.lowerCodes, _lower: info._lower, containsSpace: info.containsSpace, bitflags: info.bitflags, spaceSearches: spaceSearches }
}



var getPrepared = (target) => {
	if (target.length > 999) return prepare(target) // don't cache huge targets
	var targetPrepared = preparedCache.get(target)
	if (targetPrepared !== undefined) return targetPrepared
	targetPrepared = prepare(target)
	preparedCache.set(target, targetPrepared)
	return targetPrepared
}
var getPreparedSearch = (search) => {
	if (search.length > 999) return prepareSearch(search) // don't cache huge searches
	var searchPrepared = preparedSearchCache.get(search)
	if (searchPrepared !== undefined) return searchPrepared
	searchPrepared = prepareSearch(search)
	preparedSearchCache.set(search, searchPrepared)
	return searchPrepared
}


var all = (targets, options) => {
	var results = []; results.total = targets.length // this total can be wrong if some targets are skipped

	var limit = options?.limit || INFINITY

	if (options?.key) {
		for (var i = 0; i < targets.length; i++) {
			var obj = targets[i]
			var target = getValue(obj, options.key)
			if (target == NULL) continue
			if (!isPrepared(target)) target = getPrepared(target)
			var result = new_result(target.target, { _score: target._score, obj: obj })
			results.push(result); if (results.length >= limit) return results
		}
	} else if (options?.keys) {
		for (var i = 0; i < targets.length; i++) {
			var obj = targets[i]
			var objResults = new KeysResult(options.keys.length)
			for (var keyI = options.keys.length - 1; keyI >= 0; --keyI) {
				var target = getValue(obj, options.keys[keyI])
				if (!target) { objResults[keyI] = noTarget; continue }
				if (!isPrepared(target)) target = getPrepared(target)
				target._score = NEGATIVE_INFINITY
				target._indexes.len = 0
				objResults[keyI] = target
			}
			objResults.obj = obj
			objResults._score = NEGATIVE_INFINITY
			results.push(objResults); if (results.length >= limit) return results
		}
	} else {
		for (var i = 0; i < targets.length; i++) {
			var target = targets[i]
			if (target == NULL) continue
			if (!isPrepared(target)) target = getPrepared(target)
			target._score = NEGATIVE_INFINITY
			target._indexes.len = 0
			results.push(target); if (results.length >= limit) return results
		}
	}

	return results
}


var algorithm = (preparedSearch, prepared, allowSpaces = false, allowPartialMatch = false) => {
	if (allowSpaces === false && preparedSearch.containsSpace) return algorithmSpaces(preparedSearch, prepared, allowPartialMatch)

	var searchLower = preparedSearch._lower
	var searchLowerCodes = preparedSearch.lowerCodes
	var searchLowerCode = searchLowerCodes[0]
	var targetLowerCodes = prepared._targetLowerCodes
	var searchLen = searchLowerCodes.length
	var targetLen = targetLowerCodes.length
	var searchI = 0 // where we at
	var targetI = 0 // where you at
	var matchesSimpleLen = 0

	// very basic fuzzy match; to remove non-matching targets ASAP!
	// walk through target. find sequential matches.
	// if all chars aren't found then exit
	for (; ;) {
		var isMatch = searchLowerCode === targetLowerCodes[targetI]
		if (isMatch) {
			matchesSimple[matchesSimpleLen++] = targetI
			++searchI; if (searchI === searchLen) break
			searchLowerCode = searchLowerCodes[searchI]
		}
		++targetI; if (targetI >= targetLen) return NULL // Failed to find searchI
	}

	var searchI = 0
	var successStrict = false
	var matchesStrictLen = 0

	var nextBeginningIndexes = prepared._nextBeginningIndexes
	if (nextBeginningIndexes === NULL) nextBeginningIndexes = prepared._nextBeginningIndexes = prepareNextBeginningIndexes(prepared.target)
	targetI = matchesSimple[0] === 0 ? 0 : nextBeginningIndexes[matchesSimple[0] - 1]

	// Our target string successfully matched all characters in sequence!
	// Let's try a more advanced and strict test to improve the score
	// only count it as a match if it's consecutive or a beginning character!
	var backtrackCount = 0
	if (targetI !== targetLen) for (; ;) {
		if (targetI >= targetLen) {
			// We failed to find a good spot for this search char, go back to the previous search char and force it forward
			if (searchI <= 0) break // We failed to push chars forward for a better match

			++backtrackCount; if (backtrackCount > 200) break // exponential backtracking is taking too long, just give up and return a bad match

			--searchI
			var lastMatch = matchesStrict[--matchesStrictLen]
			targetI = nextBeginningIndexes[lastMatch]

		} else {
			var isMatch = searchLowerCodes[searchI] === targetLowerCodes[targetI]
			if (isMatch) {
				matchesStrict[matchesStrictLen++] = targetI
				++searchI; if (searchI === searchLen) { successStrict = true; break }
				++targetI
			} else {
				targetI = nextBeginningIndexes[targetI]
			}
		}
	}

	// check if it's a substring match
	var substringIndex = searchLen <= 1 ? -1 : prepared._targetLower.indexOf(searchLower, matchesSimple[0]) // perf: this is slow
	var isSubstring = !!~substringIndex
	var isSubstringBeginning = !isSubstring ? false : substringIndex === 0 || prepared._nextBeginningIndexes[substringIndex - 1] === substringIndex

	// if it's a substring match but not at a beginning index, let's try to find a substring starting at a beginning index for a better score
	if (isSubstring && !isSubstringBeginning) {
		for (var i = 0; i < nextBeginningIndexes.length; i = nextBeginningIndexes[i]) {
			if (i <= substringIndex) continue

			for (var s = 0; s < searchLen; s++) if (searchLowerCodes[s] !== prepared._targetLowerCodes[i + s]) break
			if (s === searchLen) { substringIndex = i; isSubstringBeginning = true; break }
		}
	}

	// tally up the score & keep track of matches for highlighting later
	// if it's a simple match, we'll switch to a substring match if a substring exists
	// if it's a strict match, we'll switch to a substring match only if that's a better score

	var calculateScore = matches => {
		var score = 0

		var extraMatchGroupCount = 0
		for (var i = 1; i < searchLen; ++i) {
			if (matches[i] - matches[i - 1] !== 1) { score -= matches[i]; ++extraMatchGroupCount }
		}
		var unmatchedDistance = matches[searchLen - 1] - matches[0] - (searchLen - 1)

		score -= (12 + unmatchedDistance) * extraMatchGroupCount // penality for more groups

		if (matches[0] !== 0) score -= matches[0] * matches[0] * .2 // penality for not starting near the beginning

		if (!successStrict) {
			score *= 1000
		} else {
			// successStrict on a target with too many beginning indexes loses points for being a bad target
			var uniqueBeginningIndexes = 1
			for (var i = nextBeginningIndexes[0]; i < targetLen; i = nextBeginningIndexes[i]) ++uniqueBeginningIndexes

			if (uniqueBeginningIndexes > 24) score *= (uniqueBeginningIndexes - 24) * 10 // quite arbitrary numbers here ...
		}

		score -= (targetLen - searchLen) / 2 // penality for longer targets

		if (isSubstring) score /= 1 + searchLen * searchLen * 1 // bonus for being a full substring
		if (isSubstringBeginning) score /= 1 + searchLen * searchLen * 1 // bonus for substring starting on a beginningIndex

		score -= (targetLen - searchLen) / 2 // penality for longer targets

		return score
	}

	if (!successStrict) {
		if (isSubstring) for (var i = 0; i < searchLen; ++i) matchesSimple[i] = substringIndex + i // at this point it's safe to overwrite matchehsSimple with substr matches
		var matchesBest = matchesSimple
		var score = calculateScore(matchesBest)
	} else {
		if (isSubstringBeginning) {
			for (var i = 0; i < searchLen; ++i) matchesSimple[i] = substringIndex + i // at this point it's safe to overwrite matchehsSimple with substr matches
			var matchesBest = matchesSimple
			var score = calculateScore(matchesSimple)
		} else {
			var matchesBest = matchesStrict
			var score = calculateScore(matchesStrict)
		}
	}

	prepared._score = score

	for (var i = 0; i < searchLen; ++i) prepared._indexes[i] = matchesBest[i]
	prepared._indexes.len = searchLen

	const result = new Result()
	result.target = prepared.target
	result._score = prepared._score
	result._indexes = prepared._indexes
	return result
}
var algorithmSpaces = (preparedSearch, target, allowPartialMatch) => {
	var seen_indexes = new Set()
	var score = 0
	var result = NULL

	var first_seen_index_last_search = 0
	var searches = preparedSearch.spaceSearches
	var searchesLen = searches.length
	var changeslen = 0

	// Return _nextBeginningIndexes back to its normal state
	var resetNextBeginningIndexes = () => {
		for (let i = changeslen - 1; i >= 0; i--) target._nextBeginningIndexes[nextBeginningIndexesChanges[i * 2 + 0]] = nextBeginningIndexesChanges[i * 2 + 1]
	}

	var hasAtLeast1Match = false
	for (var i = 0; i < searchesLen; ++i) {
		allowPartialMatchScores[i] = NEGATIVE_INFINITY
		var search = searches[i]

		result = algorithm(search, target)
		if (allowPartialMatch) {
			if (result === NULL) continue
			hasAtLeast1Match = true
		} else {
			if (result === NULL) { resetNextBeginningIndexes(); return NULL }
		}

		// if not the last search, we need to mutate _nextBeginningIndexes for the next search
		var isTheLastSearch = i === searchesLen - 1
		if (!isTheLastSearch) {
			var indexes = result._indexes

			var indexesIsConsecutiveSubstring = true
			for (let i = 0; i < indexes.len - 1; i++) {
				if (indexes[i + 1] - indexes[i] !== 1) {
					indexesIsConsecutiveSubstring = false; break;
				}
			}

			if (indexesIsConsecutiveSubstring) {
				var newBeginningIndex = indexes[indexes.len - 1] + 1
				var toReplace = target._nextBeginningIndexes[newBeginningIndex - 1]
				for (let i = newBeginningIndex - 1; i >= 0; i--) {
					if (toReplace !== target._nextBeginningIndexes[i]) break
					target._nextBeginningIndexes[i] = newBeginningIndex
					nextBeginningIndexesChanges[changeslen * 2 + 0] = i
					nextBeginningIndexesChanges[changeslen * 2 + 1] = toReplace
					changeslen++
				}
			}
		}

		score += result._score / searchesLen
		allowPartialMatchScores[i] = result._score / searchesLen

		// dock points based on order otherwise "c man" returns Manifest.cpp instead of CheatManager.h
		if (result._indexes[0] < first_seen_index_last_search) {
			score -= (first_seen_index_last_search - result._indexes[0]) * 2
		}
		first_seen_index_last_search = result._indexes[0]

		for (var j = 0; j < result._indexes.len; ++j) seen_indexes.add(result._indexes[j])
	}

	if (allowPartialMatch && !hasAtLeast1Match) return NULL

	resetNextBeginningIndexes()

	// allows a search with spaces that's an exact substring to score well
	var allowSpacesResult = algorithm(preparedSearch, target, /*allowSpaces=*/true)
	if (allowSpacesResult !== NULL && allowSpacesResult._score > score) {
		if (allowPartialMatch) {
			for (var i = 0; i < searchesLen; ++i) {
				allowPartialMatchScores[i] = allowSpacesResult._score / searchesLen
			}
		}
		return allowSpacesResult
	}

	if (allowPartialMatch) result = target
	result._score = score

	var i = 0
	for (let index of seen_indexes) result._indexes[i++] = index
	result._indexes.len = i

	return result
}

// we use this instead of just .normalize('NFD').replace(/[\u0300-\u036f]/g, '') because that screws with japanese characters
var remove_accents = (str) => str.replace(/\p{Script=Latin}+/gu, match => match.normalize('NFD')).replace(/[\u0300-\u036f]/g, '')

var prepareLowerInfo = (str) => {
	str = remove_accents(str)
	var strLen = str.length
	var lower = str.toLowerCase()
	var lowerCodes = [] // new Array(strLen)    sparse array is too slow
	var bitflags = 0
	var containsSpace = false // space isn't stored in bitflags because of how searching with a space works

	for (var i = 0; i < strLen; ++i) {
		var lowerCode = lowerCodes[i] = lower.charCodeAt(i)

		if (lowerCode === 32) {
			containsSpace = true
			continue // it's important that we don't set any bitflags for space
		}

		var bit = lowerCode >= 97 && lowerCode <= 122 ? lowerCode - 97 // alphabet
			: lowerCode >= 48 && lowerCode <= 57 ? 26           // numbers
				// 3 bits available
				: lowerCode <= 127 ? 30           // other ascii
					: 31           // other utf8
		bitflags |= 1 << bit
	}

	return { lowerCodes: lowerCodes, bitflags: bitflags, containsSpace: containsSpace, _lower: lower }
}
var prepareBeginningIndexes = (target) => {
	var targetLen = target.length
	var beginningIndexes = []; var beginningIndexesLen = 0
	var wasUpper = false
	var wasAlphanum = false
	for (var i = 0; i < targetLen; ++i) {
		var targetCode = target.charCodeAt(i)
		var isUpper = targetCode >= 65 && targetCode <= 90
		var isAlphanum = isUpper || targetCode >= 97 && targetCode <= 122 || targetCode >= 48 && targetCode <= 57
		var isBeginning = isUpper && !wasUpper || !wasAlphanum || !isAlphanum
		wasUpper = isUpper
		wasAlphanum = isAlphanum
		if (isBeginning) beginningIndexes[beginningIndexesLen++] = i
	}
	return beginningIndexes
}
var prepareNextBeginningIndexes = (target) => {
	target = remove_accents(target)
	var targetLen = target.length
	var beginningIndexes = prepareBeginningIndexes(target)
	var nextBeginningIndexes = [] // new Array(targetLen)     sparse array is too slow
	var lastIsBeginning = beginningIndexes[0]
	var lastIsBeginningI = 0
	for (var i = 0; i < targetLen; ++i) {
		if (lastIsBeginning > i) {
			nextBeginningIndexes[i] = lastIsBeginning
		} else {
			lastIsBeginning = beginningIndexes[++lastIsBeginningI]
			nextBeginningIndexes[i] = lastIsBeginning === undefined ? targetLen : lastIsBeginning
		}
	}
	return nextBeginningIndexes
}

var preparedCache = new Map()
var preparedSearchCache = new Map()

// the theory behind these being globals is to reduce garbage collection by not making new arrays
var matchesSimple = []; var matchesStrict = []
var nextBeginningIndexesChanges = [] // allows straw berry to match strawberry well, by modifying the end of a substring to be considered a beginning index for the rest of the search
var keysSpacesBestScores = []; var allowPartialMatchScores = []
var tmpTargets = []; var tmpResults = []

// prop = 'key'                  2.5ms optimized for this case, seems to be about as fast as direct obj[prop]
// prop = 'key1.key2'            10ms
// prop = ['key1', 'key2']       27ms
// prop = obj => obj.tags.join() ??ms
var getValue = (obj, prop) => {
	var tmp = obj[prop]; if (tmp !== undefined) return tmp
	if (typeof prop === 'function') return prop(obj) // this should run first. but that makes string props slower
	var segs = prop
	if (!Array.isArray(prop)) segs = prop.split('.')
	var len = segs.length
	var i = -1
	while (obj && (++i < len)) obj = obj[segs[i]]
	return obj
}

var isPrepared = (x) => { return typeof x === 'object' && typeof x._bitflags === 'number' }
var INFINITY = Infinity; var NEGATIVE_INFINITY = -INFINITY
var noResults = []; noResults.total = 0
var NULL = null

var noTarget = prepare('')

// Hacked version of https://github.com/lemire/FastPriorityQueue.js
var fastpriorityqueue = r => { var e = [], o = 0, a = {}, v = r => { for (var a = 0, v = e[a], c = 1; c < o;) { var s = c + 1; a = c, s < o && e[s]._score < e[c]._score && (a = s), e[a - 1 >> 1] = e[a], c = 1 + (a << 1) } for (var f = a - 1 >> 1; a > 0 && v._score < e[f]._score; f = (a = f) - 1 >> 1)e[a] = e[f]; e[a] = v }; return a.add = (r => { var a = o; e[o++] = r; for (var v = a - 1 >> 1; a > 0 && r._score < e[v]._score; v = (a = v) - 1 >> 1)e[a] = e[v]; e[a] = r }), a.poll = (r => { if (0 !== o) { var a = e[0]; return e[0] = e[--o], v(), a } }), a.peek = (r => { if (0 !== o) return e[0] }), a.replaceTop = (r => { e[0] = r, v() }), a }
var q = fastpriorityqueue() // reuse this