blob: c746f450d6986025291c566f895e970278d3f777 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
|
pragma Singleton
// pragma ComponentBehavior: Bound
// From https://git.outfoxxed.me/outfoxxed/nixnew
// It does not have a license, but the author is okay with redistribution.
import QtQml.Models
import QtQuick
import Quickshell
import Quickshell.Io
import Quickshell.Services.Mpris
import qs.config
/**
* A service that provides easy access to the active Mpris player.
*/
Singleton {
id: root
property MprisPlayer trackedPlayer: null
property MprisPlayer activePlayer: Mpris.players.values.find(i => i.desktopEntry === Bar.preferedPlayer) ?? trackedPlayer ?? Mpris.players.values[0] ?? null
signal trackChanged(reverse: bool)
property bool __reverse: false
property var activeTrack
Timer {
running: root.activePlayer?.playbackState == MprisPlaybackState.Playing && root.activePlayer?.positionSupported
interval: 1000
repeat: true
onTriggered: root.activePlayer.positionChanged()
}
Instantiator {
model: Mpris.players
Connections {
required property MprisPlayer modelData
target: modelData
Component.onCompleted: {
if (root.trackedPlayer == null || modelData.isPlaying) {
root.trackedPlayer = modelData;
}
}
Component.onDestruction: {
if (root.trackedPlayer == null || !root.trackedPlayer.isPlaying) {
for (const player of Mpris.players.values) {
if (player.playbackState.isPlaying) {
root.trackedPlayer = player;
break;
}
}
if (trackedPlayer == null && Mpris.players.values.length != 0) {
trackedPlayer = Mpris.players.values[0];
}
}
}
function onPlaybackStateChanged() {
if (root.trackedPlayer !== modelData)
root.trackedPlayer = modelData;
}
}
}
Connections {
target: activePlayer
function onPostTrackChanged() {
root.updateTrack();
}
function onTrackArtUrlChanged() {
// console.log("arturl:", activePlayer.trackArtUrl)
// root.updateTrack();
if (root.activePlayer.uniqueId == root.activeTrack.uniqueId && root.activePlayer.trackArtUrl != root.activeTrack.artUrl) {
// cantata likes to send cover updates *BEFORE* updating the track info.
// as such, art url changes shouldn't be able to break the reverse animation
const r = root.__reverse;
root.updateTrack();
root.__reverse = r;
}
}
// not working https://github.com/quickshell-mirror/quickshell/issues/111
// function onPositionChanged() {
// }
}
onActivePlayerChanged: this.updateTrack()
function updateTrack() {
// console.log(`update: ${this.activePlayer?.trackTitle ?? ""} : ${this.activePlayer?.trackArtists}`);
this.activeTrack = {
uniqueId: this.activePlayer?.uniqueId ?? 0,
artUrl: this.activePlayer?.trackArtUrl ?? "",
title: this.activePlayer?.trackTitle || qsTr("Unknown Title"),
artist: this.activePlayer?.trackArtist || qsTr("Unknown Artist"),
album: this.activePlayer?.trackAlbum || qsTr("Unknown Album"),
position: this.activePlayer?.position ?? 0,
length: this.activePlayer?.length ?? 0
};
this.trackChanged(__reverse);
this.__reverse = false;
}
function updateProgress() {
this.activePlayer.position;
}
property bool isPlaying: this.activePlayer && this.activePlayer.isPlaying
property bool canTogglePlaying: this.activePlayer?.canTogglePlaying ?? false
function togglePlaying() {
if (this.canTogglePlaying)
this.activePlayer.togglePlaying();
}
property bool canGoPrevious: this.activePlayer?.canGoPrevious ?? false
function previous() {
if (this.canGoPrevious) {
this.__reverse = true;
this.activePlayer.previous();
}
}
property bool canGoNext: this.activePlayer?.canGoNext ?? false
function next() {
if (this.canGoNext) {
this.__reverse = false;
this.activePlayer.next();
}
}
property bool canChangeVolume: this.activePlayer && this.activePlayer.volumeSupported && this.activePlayer.canControl
property bool loopSupported: this.activePlayer && this.activePlayer.loopSupported && this.activePlayer.canControl
property var loopState: this.activePlayer?.loopState ?? MprisLoopState.None
function setLoopState(loopState: var) {
if (this.loopSupported) {
this.activePlayer.loopState = loopState;
}
}
property bool shuffleSupported: this.activePlayer && this.activePlayer.shuffleSupported && this.activePlayer.canControl
property bool hasShuffle: this.activePlayer?.shuffle ?? false
function setShuffle(shuffle: bool) {
if (this.shuffleSupported) {
this.activePlayer.shuffle = shuffle;
}
}
function setActivePlayer(player: MprisPlayer) {
const targetPlayer = player ?? Mpris.players[0];
console.log(`[Mpris] Active player ${targetPlayer} << ${activePlayer}`);
if (targetPlayer && this.activePlayer) {
this.__reverse = Mpris.players.indexOf(targetPlayer) < Mpris.players.indexOf(this.activePlayer);
} else {
// always animate forward if going to null
this.__reverse = false;
}
this.trackedPlayer = targetPlayer;
}
}
|