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import Quickshell
import QtQuick
import qs.components
import qs.config
IRect {
id: root
// virtual properties
property bool standalone: false
property var state: SelectionState
property string name // Component/File name
readonly property string _input: state.input
readonly property string input: !standalone ? _input.slice(prefix.length) : _input
readonly property string inputCleaned: input.toLowerCase().trim()
property string prefix
property bool active: !standalone ? input && _input.startsWith(prefix) : true
property bool valid: processed?.valid || false
property bool priority: valid && processed?.priority || false // please set priority to false if it's invalid
property string answer: processed?.answer || ""
property Component preview: Component {
IText {
animate: true
text: answer
}
}
property string predictiveCompletion: processed?.predictiveCompletion || "" // would technically work with just from answer, but stuff like calc's answer wouldnt have anything to do with the input
property var processed: active ? process() : {} // cached process, thought qml would do that automatically :/
property var process: () => ({
valid: valid,
priority: priority,
answer: answer,
preview: preview,
predictiveCompletion: predictiveCompletion
})// use the current IRect if valid is set
property var syncSelectionState: () => {}
// actions
property var up: () => ({
top: false
})
property var down: () => ({
bottom: false
})
property var prev: () => {}
property var next: () => {}
property var exec: () => {}
property var home: () => {}
property var end: () => {}
property var pgup: () => {}
property var pgdn: () => {}
signal close
function _exec() {
exec();
close();
}
opacity: valid ? 1 : 0
y: valid ? 0 : -Launcher.widgetHeight
implicitWidth: valid ? Launcher.widgetWidth : 0
implicitHeight: valid ? Launcher.widgetHeight : 0
// implicitWidth: Launcher.widgetWidth
// implicitHeight: Launcher.widgetHeight
radius: Launcher.widgetRadius
color: Qt.rgba(Colors.background3.r, Colors.background3.g, Colors.background3.b, Launcher.widgetBgTransparency) // TODO when prioritized, highlight
onPriorityChanged: {
// sync with state.priorities
Qt.callLater(() => {
if (!standalone)
state.priorities = [...[...state.priorities, root].reduce((s, x) => (s[(s.has(x) && 'delete') || 'add'](x), s), new Set())];
else
state.priorities = [root];
});
}
Behavior on y {
NumberAnimation {
duration: General.animationDuration / 4
easing.type: Easing.InOutQuad
}
}
Component.onCompleted: {
Qt.callLater(() => {
syncSelectionState();
});
}
}
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