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authorlittleblack111 <littleblack11111@gmail.com>2025-07-11 20:55:23 +0800
committerlittleblack111 <littleblack11111@gmail.com>2025-07-11 20:55:23 +0800
commitbf44811dced54246317c51183b2c77b551fafb79 (patch)
treeee873254f93a5992b39df0932a581e1564bd153b /services
parent7cdb76f8310ffba13ea6dbd02416c76ac81f9add (diff)
mpris
Diffstat (limited to 'services')
-rw-r--r--services/SHyprland.qml (renamed from services/Hyprland.qml)0
-rw-r--r--services/SMpris.qml188
2 files changed, 188 insertions, 0 deletions
diff --git a/services/Hyprland.qml b/services/SHyprland.qml
index dfbc874..dfbc874 100644
--- a/services/Hyprland.qml
+++ b/services/SHyprland.qml
diff --git a/services/SMpris.qml b/services/SMpris.qml
new file mode 100644
index 0000000..012a354
--- /dev/null
+++ b/services/SMpris.qml
@@ -0,0 +1,188 @@
+pragma Singleton
+pragma ComponentBehavior: Bound
+
+// From https://git.outfoxxed.me/outfoxxed/nixnew
+// It does not have a license, but the author is okay with redistribution.
+
+import QtQml.Models
+import QtQuick
+import Quickshell
+import Quickshell.Io
+import Quickshell.Services.Mpris
+
+/**
+ * A service that provides easy access to the active Mpris player.
+ */
+Singleton {
+ id: root
+ property MprisPlayer trackedPlayer: null
+ property MprisPlayer activePlayer: trackedPlayer ?? Mpris.players.values[0] ?? null
+ signal trackChanged(reverse: bool)
+
+ property bool __reverse: false
+
+ property var activeTrack
+
+ Timer {
+ running: root.activePlayer?.playbackState == MprisPlaybackState.Playing && root.activePlayer?.positionSupported
+ interval: 1000
+ repeat: true
+ onTriggered: root.activePlayer.positionChanged()
+ }
+
+ Instantiator {
+ model: Mpris.players
+
+ Connections {
+ required property MprisPlayer modelData
+ target: modelData
+
+ Component.onCompleted: {
+ if (root.trackedPlayer == null || modelData.isPlaying) {
+ root.trackedPlayer = modelData;
+ }
+ }
+
+ Component.onDestruction: {
+ if (root.trackedPlayer == null || !root.trackedPlayer.isPlaying) {
+ for (const player of Mpris.players.values) {
+ if (player.playbackState.isPlaying) {
+ root.trackedPlayer = player;
+ break;
+ }
+ }
+
+ if (trackedPlayer == null && Mpris.players.values.length != 0) {
+ trackedPlayer = Mpris.players.values[0];
+ }
+ }
+ }
+
+ function onPlaybackStateChanged() {
+ if (root.trackedPlayer !== modelData)
+ root.trackedPlayer = modelData;
+ }
+ }
+ }
+
+ Connections {
+ target: activePlayer
+
+ function onPostTrackChanged() {
+ root.updateTrack();
+ }
+
+ function onTrackArtUrlChanged() {
+ // console.log("arturl:", activePlayer.trackArtUrl)
+ // root.updateTrack();
+ if (root.activePlayer.uniqueId == root.activeTrack.uniqueId && root.activePlayer.trackArtUrl != root.activeTrack.artUrl) {
+ // cantata likes to send cover updates *BEFORE* updating the track info.
+ // as such, art url changes shouldn't be able to break the reverse animation
+ const r = root.__reverse;
+ root.updateTrack();
+ root.__reverse = r;
+ }
+ }
+ // not working https://github.com/quickshell-mirror/quickshell/issues/111
+ // function onPositionChanged() {
+ // }
+ }
+
+ onActivePlayerChanged: this.updateTrack()
+
+ function updateTrack() {
+ // console.log(`update: ${this.activePlayer?.trackTitle ?? ""} : ${this.activePlayer?.trackArtists}`);
+ this.activeTrack = {
+ uniqueId: this.activePlayer?.uniqueId ?? 0,
+ artUrl: this.activePlayer?.trackArtUrl ?? "",
+ title: this.activePlayer?.trackTitle || qsTr("Unknown Title"),
+ artist: this.activePlayer?.trackArtist || qsTr("Unknown Artist"),
+ album: this.activePlayer?.trackAlbum || qsTr("Unknown Album"),
+ position: this.activePlayer?.position ?? 0,
+ length: this.activePlayer?.length ?? 0
+ };
+
+ this.trackChanged(__reverse);
+ this.__reverse = false;
+ }
+
+ function updateProgress() {
+ this.activePlayer.position;
+ }
+
+ property bool isPlaying: this.activePlayer && this.activePlayer.isPlaying
+ property bool canTogglePlaying: this.activePlayer?.canTogglePlaying ?? false
+ function togglePlaying() {
+ if (this.canTogglePlaying)
+ this.activePlayer.togglePlaying();
+ }
+
+ property bool canGoPrevious: this.activePlayer?.canGoPrevious ?? false
+ function previous() {
+ if (this.canGoPrevious) {
+ this.__reverse = true;
+ this.activePlayer.previous();
+ }
+ }
+
+ property bool canGoNext: this.activePlayer?.canGoNext ?? false
+ function next() {
+ if (this.canGoNext) {
+ this.__reverse = false;
+ this.activePlayer.next();
+ }
+ }
+
+ property bool canChangeVolume: this.activePlayer && this.activePlayer.volumeSupported && this.activePlayer.canControl
+
+ property bool loopSupported: this.activePlayer && this.activePlayer.loopSupported && this.activePlayer.canControl
+ property var loopState: this.activePlayer?.loopState ?? MprisLoopState.None
+ function setLoopState(loopState: var) {
+ if (this.loopSupported) {
+ this.activePlayer.loopState = loopState;
+ }
+ }
+
+ property bool shuffleSupported: this.activePlayer && this.activePlayer.shuffleSupported && this.activePlayer.canControl
+ property bool hasShuffle: this.activePlayer?.shuffle ?? false
+ function setShuffle(shuffle: bool) {
+ if (this.shuffleSupported) {
+ this.activePlayer.shuffle = shuffle;
+ }
+ }
+
+ function setActivePlayer(player: MprisPlayer) {
+ const targetPlayer = player ?? Mpris.players[0];
+ console.log(`[Mpris] Active player ${targetPlayer} << ${activePlayer}`);
+
+ if (targetPlayer && this.activePlayer) {
+ this.__reverse = Mpris.players.indexOf(targetPlayer) < Mpris.players.indexOf(this.activePlayer);
+ } else {
+ // always animate forward if going to null
+ this.__reverse = false;
+ }
+
+ this.trackedPlayer = targetPlayer;
+ }
+
+ IpcHandler {
+ target: "mpris"
+
+ function pauseAll(): void {
+ for (const player of Mpris.players.values) {
+ if (player.canPause)
+ player.pause();
+ }
+ }
+
+ function playPause(): void {
+ root.togglePlaying();
+ }
+ function previous(): void {
+ root.previous();
+ }
+ function next(): void {
+ root.next();
+ }
+ }
+}