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use ab_glyph::{FontArc, PxScale};
use fontdb::{Database, Family, Query, Source};
use image::{ColorType, DynamicImage, ImageBuffer, imageops};
use imageproc::drawing::{Canvas, draw_filled_rect_mut, draw_polygon_mut, draw_text_mut, text_size};
use imageproc::point::Point;
use imageproc::rect::Rect;
use std::path::Path;
use std::{fs, io};
use crate::ast::DepthExpr;
type Offset = (u32, u32, u32); // x, y or width, height center
type NCOffset = (u32, u32);
// TODO: based on how much text
const COMPONENT_TEXT_PADDING: u32 = 1 * RESOLUTION_MULTIPLIER;
const TEXT_SCALE: f32 = 12.0 * RESOLUTION_MULTIPLIER as f32;
const TEXT_LEN_WRAP: usize = 10;
// TODO: LENGTH based on where to where
const DIRECTION_LINE_THICKNESS: u32 = 2 * RESOLUTION_MULTIPLIER / 2;
const DIRECTION_LINE_LENGTH: u32 = 13 * RESOLUTION_MULTIPLIER;
const DIRECTION_LINE_ARROW_OFFSET: u32 = 5 * RESOLUTION_MULTIPLIER / 2;
const RESOLUTION_MULTIPLIER: u32 = 5;
/*
offset based mutation model, to avoid overflowing on previous image
*/
mod colors {
use image::Rgba;
pub const STARSTOP: Rgba<u8> = Rgba([
63, 122, 86, 255,
]);
pub const PROCESS: Rgba<u8> = Rgba([
0, 104, 124, 255,
]);
pub const IO: Rgba<u8> = Rgba([
149, 30, 88, 255,
]);
pub const DIRECT: Rgba<u8> = Rgba([
31, 133, 53, 255,
]);
pub const BG: Rgba<u8> = Rgba([
0, 0, 0, 0,
]);
pub const FG: Rgba<u8> = Rgba([
255, 255, 255, 255,
]);
}
fn wrap_str(s: &str) -> Vec<String> {
s.chars()
.collect::<Vec<_>>()
.chunks(TEXT_LEN_WRAP)
.map(|c| {
c.iter()
.collect()
})
.collect()
}
// TODO: store as singleton
fn get_font() -> Result<FontArc, io::Error> {
let mut db = Database::new();
db.load_system_fonts();
match &db
.face(
db.query(&Query {
families: &[Family::SansSerif],
weight: fontdb::Weight::NORMAL,
stretch: fontdb::Stretch::Normal,
style: fontdb::Style::Normal,
})
.or_else(|| {
db.faces()
.next()
.map(|f| f.id)
})
.ok_or_else(|| io::Error::new(io::ErrorKind::NotFound, "no system fonts"))?,
)
.ok_or_else(|| io::Error::other("face missing"))?
.source
{
Source::File(path) => fs::read(path).and_then(|bytes| FontArc::try_from_vec(bytes).map_err(|_| io::Error::new(io::ErrorKind::InvalidData, "parse font failed"))),
Source::Binary(data) => FontArc::try_from_vec(
data.as_ref()
.as_ref()
.to_vec(),
)
.map_err(|_| io::Error::new(io::ErrorKind::InvalidData, "parse font failed")),
_ => Err(io::Error::new(io::ErrorKind::Unsupported, "unsupported font source")),
}
}
fn ext(img: &mut DynamicImage, (curw, curh): &mut NCOffset, (extw, exth): &mut NCOffset) {
let (w, h) = img.dimensions();
let extedw = *extw + *curw;
let extedh = *exth + *curh;
if extedw <= w && extedh <= h {
return;
}
let mut resized = ImageBuffer::from_pixel(w.max(extedw), h.max(extedh), colors::BG);
imageops::overlay(&mut resized, img, 0, 0);
*img = image::DynamicImage::ImageRgba8(resized);
}
// TODO: make draw_rect func
fn draw_process(img: &mut DynamicImage, txt: &str, (curw, curh, c): &mut Offset) {
let wrapped = wrap_str(txt);
let pxscale = PxScale::from(TEXT_SCALE / 2_f32);
let font = &get_font().unwrap();
let (text_w, _) = text_size(pxscale, font, wrapped[0].as_str());
let w = text_w + (2 * COMPONENT_TEXT_PADDING);
let h = TEXT_SCALE as u32 / 2 * wrapped.len() as u32 + (2 * COMPONENT_TEXT_PADDING); // text_size's height is weird and incorrect
ext(img, &mut (*c, *curh), &mut (w, h));
let cw = c
.checked_sub(w / 2)
.unwrap_or(0);
draw_filled_rect_mut(img, Rect::at(cw as i32, *curh as i32).of_size(w, h), colors::PROCESS);
// TODO: move to draw_text()
for s in wrapped {
draw_text_mut(img, colors::FG, cw as i32 + COMPONENT_TEXT_PADDING as i32, *curh as i32 + COMPONENT_TEXT_PADDING as i32, pxscale, font, s.as_str());
*curh += TEXT_SCALE as u32 / 2;
}
if *c == 0 {
*c = *curw + (w / 2);
}
*curh += 2 * COMPONENT_TEXT_PADDING;
}
fn draw_direction(img: &mut DynamicImage, (_, orih, c): &mut Offset, dst: Option<&NCOffset>) {
let srcx = *c as i32;
let srcy = *orih as i32;
let (dstx, dsty) = dst.unwrap_or(&(0, DIRECTION_LINE_LENGTH - DIRECTION_LINE_ARROW_OFFSET));
let dstx = srcx + *dstx as i32;
let dsty = srcy + *dsty as i32;
// perpendicular(thickness)
let xdiff = (dstx - srcx) as f32;
let ydiff = (dsty - srcy) as f32;
let length = (xdiff * xdiff + ydiff * ydiff)
.sqrt()
.max(1_f32);
let prepx = -ydiff / length;
let prepy = xdiff / length;
let linemaxx = (dstx as f32 - (xdiff / length) * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32;
let linemaxy = (dsty as f32 - (ydiff / length) * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32;
let line = [
Point::new((srcx as f32 - prepx * DIRECTION_LINE_THICKNESS as f32).round() as i32, (srcy as f32 - prepy * DIRECTION_LINE_THICKNESS as f32).round() as i32),
Point::new((srcx as f32 + prepx * DIRECTION_LINE_THICKNESS as f32).round() as i32, (srcy as f32 + prepy * DIRECTION_LINE_THICKNESS as f32).round() as i32),
Point::new((linemaxx as f32 + prepx * DIRECTION_LINE_THICKNESS as f32).round() as i32, (linemaxy as f32 + prepy * DIRECTION_LINE_THICKNESS as f32).round() as i32),
Point::new((linemaxx as f32 - prepx * DIRECTION_LINE_THICKNESS as f32).round() as i32, (linemaxy as f32 - prepy * DIRECTION_LINE_THICKNESS as f32).round() as i32),
];
let xc = dstx as f32 - (xdiff / length) * DIRECTION_LINE_ARROW_OFFSET as f32;
let yc = dsty as f32 - (ydiff / length) * DIRECTION_LINE_ARROW_OFFSET as f32;
let left = Point::new((xc + prepx * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32, (yc + prepy * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32);
let right = Point::new((xc - prepx * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32, (yc - prepy * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32);
let tip = Point::new(dstx, dsty);
let center = Point::new(xc.round() as i32, yc.round() as i32);
let mut maxx = srcx.max(dstx);
let mut maxy = srcy.max(dsty);
for p in line
.iter()
.copied()
.chain([
tip, center, left, right,
])
{
if p.x > maxx {
maxx = p.x;
}
if p.y > maxy {
maxy = p.y;
}
}
ext(img, &mut (*c, *orih), &mut (maxx.saturating_sub(*c as i32) as u32, maxy.saturating_sub(*orih as i32) as u32));
draw_polygon_mut(img, &line, colors::DIRECT);
draw_polygon_mut(
img,
&[
tip, left, center,
],
colors::DIRECT,
);
draw_polygon_mut(
img,
&[
tip, right, center,
],
colors::DIRECT,
);
*c = dstx as u32;
*orih = dsty as u32;
}
fn build(ast: &[DepthExpr]) -> DynamicImage {
let mut img = DynamicImage::new(0, 0, ColorType::Rgba8);
// TODO: move to mutable singleton
let mut offset: Offset = (0, 0, 0);
draw_process(&mut img, "abcdefghijklmnop", &mut offset);
draw_direction(&mut img, &mut offset, None);
draw_process(&mut img, "a", &mut offset);
draw_direction(&mut img, &mut offset, None);
draw_process(&mut img, "a", &mut offset);
draw_direction(&mut img, &mut offset, None);
draw_process(&mut img, "a", &mut offset);
draw_direction(&mut img, &mut offset, None);
draw_process(&mut img, "a", &mut offset);
draw_direction(&mut img, &mut offset, Some(&(10, 100)));
draw_process(&mut img, "a", &mut offset);
img
}
pub fn create(ast: &[DepthExpr], path: &Path) {
build(ast)
.save(path)
.unwrap();
}
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