use ab_glyph::{FontArc, PxScale}; use fontdb::{Database, Family, Query, Source}; use image::{ColorType, DynamicImage, ImageBuffer, imageops}; use imageproc::{ drawing::{Canvas, draw_filled_rect_mut, draw_polygon_mut, draw_text_mut, text_size}, point::Point, rect::Rect, }; use std::{ fs, io, path::Path, sync::{Mutex, MutexGuard, OnceLock}, }; use crate::ast::DepthExpr; type Offset = (u32, u32, u32); // x, y or width, height center type NCOffset = (u32, u32); // TODO: based on how much text const COMPONENT_TEXT_PADDING: u32 = 1 * RESOLUTION_MULTIPLIER; const TEXT_SCALE: f32 = 12.0 * RESOLUTION_MULTIPLIER as f32; const TEXT_LEN_WRAP: usize = 10; // TODO: LENGTH based on where to where const DIRECTION_LINE_THICKNESS: u32 = 2 * RESOLUTION_MULTIPLIER / 2; const DIRECTION_LINE_LENGTH: u32 = 13 * RESOLUTION_MULTIPLIER; const DIRECTION_LINE_ARROW_OFFSET: u32 = 5 * RESOLUTION_MULTIPLIER / 2; const RESOLUTION_MULTIPLIER: u32 = 5; static IMAGE: OnceLock> = OnceLock::new(); static OFFSET: OnceLock> = OnceLock::new(); static FONT: OnceLock = OnceLock::new(); fn get_image() -> MutexGuard<'static, DynamicImage> { IMAGE .get_or_init(|| Mutex::new(DynamicImage::new(0, 0, ColorType::Rgba8))) .lock() .unwrap() } fn get_offset() -> MutexGuard<'static, Offset> { OFFSET .get_or_init(|| Mutex::new((0, 0, 0))) .lock() .unwrap() } fn get_font() -> &'static FontArc { FONT.get_or_init(|| { let mut db = Database::new(); db.load_system_fonts(); let font_result = match &db .face( db.query(&Query { families: &[Family::SansSerif], weight: fontdb::Weight::NORMAL, stretch: fontdb::Stretch::Normal, style: fontdb::Style::Normal, }) .or_else(|| { db.faces() .next() .map(|f| f.id) }) .ok_or_else(|| io::Error::new(io::ErrorKind::NotFound, "no system fonts")) .expect("no system fonts"), ) .ok_or_else(|| io::Error::other("face missing")) .expect("face missing") .source { Source::File(path) => fs::read(path).and_then(|bytes| FontArc::try_from_vec(bytes).map_err(|_| io::Error::new(io::ErrorKind::InvalidData, "parse font failed"))), Source::Binary(data) => FontArc::try_from_vec( data.as_ref() .as_ref() .to_vec(), ) .map_err(|_| io::Error::new(io::ErrorKind::InvalidData, "parse font failed")), _ => Err(io::Error::new(io::ErrorKind::Unsupported, "unsupported font source")), }; font_result.expect("failed to load font") }) } /* offset based mutation model, to avoid overflowing on previous image */ enum VHDirection { Horizontal(HDirection), Vertical(VDirection), } #[derive(Copy, Clone, Debug, PartialEq, Eq)] enum HDirection { Up, Down, } #[derive(Copy, Clone, Debug, PartialEq, Eq)] enum VDirection { Left, Right, } trait Direction: Copy + Eq + core::fmt::Debug {} impl Direction for HDirection {} impl Direction for VDirection {} struct ComponentConfig { ori_direction: O, dst_direction: D, } mod colors { use image::Rgba; pub const STARSTOP: Rgba = Rgba([ 63, 122, 86, 255, ]); pub const PROCESS: Rgba = Rgba([ 0, 104, 124, 255, ]); pub const IO: Rgba = Rgba([ 149, 30, 88, 255, ]); pub const DIRECT: Rgba = Rgba([ 31, 133, 53, 255, ]); pub const BG: Rgba = Rgba([ 0, 0, 0, 0, ]); pub const FG: Rgba = Rgba([ 255, 255, 255, 255, ]); } fn wrap_str(s: &str) -> Vec { s.chars() .collect::>() .chunks(TEXT_LEN_WRAP) .map(|c| { c.iter() .collect() }) .collect() } fn ext(img: &mut DynamicImage, (curw, curh): &mut NCOffset, (extw, exth): &mut NCOffset) { let (w, h) = img.dimensions(); let extedw = *extw + *curw; let extedh = *exth + *curh; if extedw <= w && extedh <= h { return; } let mut resized = ImageBuffer::from_pixel(w.max(extedw), h.max(extedh), colors::BG); imageops::overlay(&mut resized, img, 0, 0); *img = image::DynamicImage::ImageRgba8(resized); } // TODO: make draw_rect func // TODO: Accept all directions fn draw_process(img: &mut DynamicImage, txt: &str, config: ComponentConfig) { let (curw, curh, c) = &mut *get_offset(); let wrapped = wrap_str(txt); let pxscale = PxScale::from(TEXT_SCALE / 2_f32); let font = &get_font(); let (text_w, _) = text_size(pxscale, font, wrapped[0].as_str()); let w = text_w + (2 * COMPONENT_TEXT_PADDING); let h = TEXT_SCALE as u32 / 2 * wrapped.len() as u32 + (2 * COMPONENT_TEXT_PADDING); // text_size's height is weird and incorrect if config.dst_direction == HDirection::Up { *curh = curh .checked_sub(h) .unwrap_or(0); } ext(img, &mut (*c, *curh), &mut (w, h)); let cw = c .checked_sub(w / 2) .unwrap_or(0); draw_filled_rect_mut(img, Rect::at(cw as i32, *curh as i32).of_size(w, h), colors::PROCESS); // TODO: move to draw_text() for s in wrapped { draw_text_mut(img, colors::FG, cw as i32 + COMPONENT_TEXT_PADDING as i32, *curh as i32 + COMPONENT_TEXT_PADDING as i32, pxscale, font, s.as_str()); *curh += TEXT_SCALE as u32 / 2; } if *c == 0 { *c = *curw + (w / 2); } *curh += 2 * COMPONENT_TEXT_PADDING; } fn draw_direction(img: &mut DynamicImage, dst: Option<&NCOffset>) { let (_, orih, c) = &mut *get_offset(); let srcx = *c as i32; let srcy = *orih as i32; // perpendicular(thickness) let (dstx, dsty) = match dst { Some(&(x, y)) => { let dx = if x == 0 { srcx } else { x as i32 }; (dx, y as i32) } None => (srcx, srcy + (DIRECTION_LINE_LENGTH - DIRECTION_LINE_ARROW_OFFSET) as i32), }; let xdiff = (dstx - srcx) as f32; let ydiff = (dsty - srcy) as f32; let length = (xdiff * xdiff + ydiff * ydiff) .sqrt() .max(1_f32); let prepx = -ydiff / length; let prepy = xdiff / length; let linemaxx = (dstx as f32 - (xdiff / length) * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32; let linemaxy = (dsty as f32 - (ydiff / length) * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32; let line = [ Point::new((srcx as f32 - prepx * DIRECTION_LINE_THICKNESS as f32).round() as i32, (srcy as f32 - prepy * DIRECTION_LINE_THICKNESS as f32).round() as i32), Point::new((srcx as f32 + prepx * DIRECTION_LINE_THICKNESS as f32).round() as i32, (srcy as f32 + prepy * DIRECTION_LINE_THICKNESS as f32).round() as i32), Point::new((linemaxx as f32 + prepx * DIRECTION_LINE_THICKNESS as f32).round() as i32, (linemaxy as f32 + prepy * DIRECTION_LINE_THICKNESS as f32).round() as i32), Point::new((linemaxx as f32 - prepx * DIRECTION_LINE_THICKNESS as f32).round() as i32, (linemaxy as f32 - prepy * DIRECTION_LINE_THICKNESS as f32).round() as i32), ]; let xc = dstx as f32 - (xdiff / length) * DIRECTION_LINE_ARROW_OFFSET as f32; let yc = dsty as f32 - (ydiff / length) * DIRECTION_LINE_ARROW_OFFSET as f32; let left = Point::new((xc + prepx * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32, (yc + prepy * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32); let right = Point::new((xc - prepx * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32, (yc - prepy * DIRECTION_LINE_ARROW_OFFSET as f32).round() as i32); let tip = Point::new(dstx, dsty); let center = Point::new(xc.round() as i32, yc.round() as i32); let mut maxx = srcx.max(dstx); let mut maxy = srcy.max(dsty); for p in line .iter() .copied() .chain([ tip, center, left, right, ]) { if p.x > maxx { maxx = p.x; } if p.y > maxy { maxy = p.y; } } ext(img, &mut (*c, *orih), &mut (((maxx - *c as i32).max(0) as u32), ((maxy - *orih as i32).max(0) as u32))); draw_polygon_mut(img, &line, colors::DIRECT); draw_polygon_mut( img, &[ tip, left, center, ], colors::DIRECT, ); draw_polygon_mut( img, &[ tip, right, center, ], colors::DIRECT, ); *c = dstx as u32; *orih = dsty as u32; } fn build(ast: &[DepthExpr]) -> DynamicImage { let mut img = DynamicImage::new(0, 0, ColorType::Rgba8); draw_process( &mut img, "abcdefghijklmnop", ComponentConfig { ori_direction: HDirection::Down, dst_direction: HDirection::Down, }, ); draw_direction(&mut img, None); draw_process( &mut img, "a", ComponentConfig { ori_direction: HDirection::Down, dst_direction: HDirection::Down, }, ); draw_direction(&mut img, None); draw_process( &mut img, "a", ComponentConfig { ori_direction: HDirection::Down, dst_direction: HDirection::Down, }, ); let (a, b, c) = *get_offset(); draw_direction(&mut img, None); draw_process( &mut img, "a", ComponentConfig { ori_direction: HDirection::Down, dst_direction: HDirection::Down, }, ); draw_direction(&mut img, None); draw_process( &mut img, "a", ComponentConfig { ori_direction: HDirection::Down, dst_direction: HDirection::Down, }, ); draw_direction(&mut img, Some(&(a + 100, b))); draw_process( &mut img, "a", ComponentConfig { ori_direction: HDirection::Down, dst_direction: HDirection::Up, }, ); img } pub fn create(ast: &[DepthExpr], path: &Path) { build(ast) .save(path) .unwrap(); }