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Diffstat (limited to 'node_modules/svgo/plugins/_transforms.js')
| -rw-r--r-- | node_modules/svgo/plugins/_transforms.js | 379 |
1 files changed, 379 insertions, 0 deletions
diff --git a/node_modules/svgo/plugins/_transforms.js b/node_modules/svgo/plugins/_transforms.js new file mode 100644 index 00000000..159f1a3b --- /dev/null +++ b/node_modules/svgo/plugins/_transforms.js @@ -0,0 +1,379 @@ +'use strict'; + +const regTransformTypes = /matrix|translate|scale|rotate|skewX|skewY/; +const regTransformSplit = + /\s*(matrix|translate|scale|rotate|skewX|skewY)\s*\(\s*(.+?)\s*\)[\s,]*/; +const regNumericValues = /[-+]?(?:\d*\.\d+|\d+\.?)(?:[eE][-+]?\d+)?/g; + +/** + * @typedef {{ name: string, data: Array<number> }} TransformItem + */ + +/** + * Convert transform string to JS representation. + * + * @type {(transformString: string) => Array<TransformItem>} + */ +exports.transform2js = (transformString) => { + // JS representation of the transform data + /** + * @type {Array<TransformItem>} + */ + const transforms = []; + // current transform context + /** + * @type {null | TransformItem} + */ + let current = null; + // split value into ['', 'translate', '10 50', '', 'scale', '2', '', 'rotate', '-45', ''] + for (const item of transformString.split(regTransformSplit)) { + var num; + if (item) { + // if item is a translate function + if (regTransformTypes.test(item)) { + // then collect it and change current context + current = { name: item, data: [] }; + transforms.push(current); + // else if item is data + } else { + // then split it into [10, 50] and collect as context.data + // eslint-disable-next-line no-cond-assign + while ((num = regNumericValues.exec(item))) { + num = Number(num); + if (current != null) { + current.data.push(num); + } + } + } + } + } + // return empty array if broken transform (no data) + return current == null || current.data.length == 0 ? [] : transforms; +}; + +/** + * Multiply transforms into one. + * + * @type {(transforms: Array<TransformItem>) => TransformItem} + */ +exports.transformsMultiply = (transforms) => { + // convert transforms objects to the matrices + const matrixData = transforms.map((transform) => { + if (transform.name === 'matrix') { + return transform.data; + } + return transformToMatrix(transform); + }); + // multiply all matrices into one + const matrixTransform = { + name: 'matrix', + data: + matrixData.length > 0 ? matrixData.reduce(multiplyTransformMatrices) : [], + }; + return matrixTransform; +}; + +/** + * math utilities in radians. + */ +const mth = { + /** + * @type {(deg: number) => number} + */ + rad: (deg) => { + return (deg * Math.PI) / 180; + }, + + /** + * @type {(rad: number) => number} + */ + deg: (rad) => { + return (rad * 180) / Math.PI; + }, + + /** + * @type {(deg: number) => number} + */ + cos: (deg) => { + return Math.cos(mth.rad(deg)); + }, + + /** + * @type {(val: number, floatPrecision: number) => number} + */ + acos: (val, floatPrecision) => { + return Number(mth.deg(Math.acos(val)).toFixed(floatPrecision)); + }, + + /** + * @type {(deg: number) => number} + */ + sin: (deg) => { + return Math.sin(mth.rad(deg)); + }, + + /** + * @type {(val: number, floatPrecision: number) => number} + */ + asin: (val, floatPrecision) => { + return Number(mth.deg(Math.asin(val)).toFixed(floatPrecision)); + }, + + /** + * @type {(deg: number) => number} + */ + tan: (deg) => { + return Math.tan(mth.rad(deg)); + }, + + /** + * @type {(val: number, floatPrecision: number) => number} + */ + atan: (val, floatPrecision) => { + return Number(mth.deg(Math.atan(val)).toFixed(floatPrecision)); + }, +}; + +/** + * @typedef {{ + * convertToShorts: boolean, + * floatPrecision: number, + * transformPrecision: number, + * matrixToTransform: boolean, + * shortTranslate: boolean, + * shortScale: boolean, + * shortRotate: boolean, + * removeUseless: boolean, + * collapseIntoOne: boolean, + * leadingZero: boolean, + * negativeExtraSpace: boolean, + * }} TransformParams + */ + +/** + * Decompose matrix into simple transforms. See + * https://frederic-wang.fr/decomposition-of-2d-transform-matrices.html + * + * @type {(transform: TransformItem, params: TransformParams) => Array<TransformItem>} + */ +exports.matrixToTransform = (transform, params) => { + let floatPrecision = params.floatPrecision; + let data = transform.data; + let transforms = []; + let sx = Number( + Math.hypot(data[0], data[1]).toFixed(params.transformPrecision) + ); + let sy = Number( + ((data[0] * data[3] - data[1] * data[2]) / sx).toFixed( + params.transformPrecision + ) + ); + let colsSum = data[0] * data[2] + data[1] * data[3]; + let rowsSum = data[0] * data[1] + data[2] * data[3]; + let scaleBefore = rowsSum != 0 || sx == sy; + + // [..., ..., ..., ..., tx, ty] → translate(tx, ty) + if (data[4] || data[5]) { + transforms.push({ + name: 'translate', + data: data.slice(4, data[5] ? 6 : 5), + }); + } + + // [sx, 0, tan(a)·sy, sy, 0, 0] → skewX(a)·scale(sx, sy) + if (!data[1] && data[2]) { + transforms.push({ + name: 'skewX', + data: [mth.atan(data[2] / sy, floatPrecision)], + }); + + // [sx, sx·tan(a), 0, sy, 0, 0] → skewY(a)·scale(sx, sy) + } else if (data[1] && !data[2]) { + transforms.push({ + name: 'skewY', + data: [mth.atan(data[1] / data[0], floatPrecision)], + }); + sx = data[0]; + sy = data[3]; + + // [sx·cos(a), sx·sin(a), sy·-sin(a), sy·cos(a), x, y] → rotate(a[, cx, cy])·(scale or skewX) or + // [sx·cos(a), sy·sin(a), sx·-sin(a), sy·cos(a), x, y] → scale(sx, sy)·rotate(a[, cx, cy]) (if !scaleBefore) + } else if (!colsSum || (sx == 1 && sy == 1) || !scaleBefore) { + if (!scaleBefore) { + sx = (data[0] < 0 ? -1 : 1) * Math.hypot(data[0], data[2]); + sy = (data[3] < 0 ? -1 : 1) * Math.hypot(data[1], data[3]); + transforms.push({ name: 'scale', data: [sx, sy] }); + } + var angle = Math.min(Math.max(-1, data[0] / sx), 1), + rotate = [ + mth.acos(angle, floatPrecision) * + ((scaleBefore ? 1 : sy) * data[1] < 0 ? -1 : 1), + ]; + + if (rotate[0]) transforms.push({ name: 'rotate', data: rotate }); + + if (rowsSum && colsSum) + transforms.push({ + name: 'skewX', + data: [mth.atan(colsSum / (sx * sx), floatPrecision)], + }); + + // rotate(a, cx, cy) can consume translate() within optional arguments cx, cy (rotation point) + if (rotate[0] && (data[4] || data[5])) { + transforms.shift(); + var cos = data[0] / sx, + sin = data[1] / (scaleBefore ? sx : sy), + x = data[4] * (scaleBefore ? 1 : sy), + y = data[5] * (scaleBefore ? 1 : sx), + denom = + (Math.pow(1 - cos, 2) + Math.pow(sin, 2)) * + (scaleBefore ? 1 : sx * sy); + rotate.push(((1 - cos) * x - sin * y) / denom); + rotate.push(((1 - cos) * y + sin * x) / denom); + } + + // Too many transformations, return original matrix if it isn't just a scale/translate + } else if (data[1] || data[2]) { + return [transform]; + } + + if ((scaleBefore && (sx != 1 || sy != 1)) || !transforms.length) + transforms.push({ + name: 'scale', + data: sx == sy ? [sx] : [sx, sy], + }); + + return transforms; +}; + +/** + * Convert transform to the matrix data. + * + * @type {(transform: TransformItem) => Array<number> } + */ +const transformToMatrix = (transform) => { + if (transform.name === 'matrix') { + return transform.data; + } + switch (transform.name) { + case 'translate': + // [1, 0, 0, 1, tx, ty] + return [1, 0, 0, 1, transform.data[0], transform.data[1] || 0]; + case 'scale': + // [sx, 0, 0, sy, 0, 0] + return [ + transform.data[0], + 0, + 0, + transform.data[1] || transform.data[0], + 0, + 0, + ]; + case 'rotate': + // [cos(a), sin(a), -sin(a), cos(a), x, y] + var cos = mth.cos(transform.data[0]), + sin = mth.sin(transform.data[0]), + cx = transform.data[1] || 0, + cy = transform.data[2] || 0; + return [ + cos, + sin, + -sin, + cos, + (1 - cos) * cx + sin * cy, + (1 - cos) * cy - sin * cx, + ]; + case 'skewX': + // [1, 0, tan(a), 1, 0, 0] + return [1, 0, mth.tan(transform.data[0]), 1, 0, 0]; + case 'skewY': + // [1, tan(a), 0, 1, 0, 0] + return [1, mth.tan(transform.data[0]), 0, 1, 0, 0]; + default: + throw Error(`Unknown transform ${transform.name}`); + } +}; + +/** + * Applies transformation to an arc. To do so, we represent ellipse as a matrix, multiply it + * by the transformation matrix and use a singular value decomposition to represent in a form + * rotate(θ)·scale(a b)·rotate(φ). This gives us new ellipse params a, b and θ. + * SVD is being done with the formulae provided by Wolffram|Alpha (svd {{m0, m2}, {m1, m3}}) + * + * @type {( + * cursor: [x: number, y: number], + * arc: Array<number>, + * transform: Array<number> + * ) => Array<number>} + */ +exports.transformArc = (cursor, arc, transform) => { + const x = arc[5] - cursor[0]; + const y = arc[6] - cursor[1]; + let a = arc[0]; + let b = arc[1]; + const rot = (arc[2] * Math.PI) / 180; + const cos = Math.cos(rot); + const sin = Math.sin(rot); + // skip if radius is 0 + if (a > 0 && b > 0) { + let h = + Math.pow(x * cos + y * sin, 2) / (4 * a * a) + + Math.pow(y * cos - x * sin, 2) / (4 * b * b); + if (h > 1) { + h = Math.sqrt(h); + a *= h; + b *= h; + } + } + const ellipse = [a * cos, a * sin, -b * sin, b * cos, 0, 0]; + const m = multiplyTransformMatrices(transform, ellipse); + // Decompose the new ellipse matrix + const lastCol = m[2] * m[2] + m[3] * m[3]; + const squareSum = m[0] * m[0] + m[1] * m[1] + lastCol; + const root = + Math.hypot(m[0] - m[3], m[1] + m[2]) * Math.hypot(m[0] + m[3], m[1] - m[2]); + + if (!root) { + // circle + arc[0] = arc[1] = Math.sqrt(squareSum / 2); + arc[2] = 0; + } else { + const majorAxisSqr = (squareSum + root) / 2; + const minorAxisSqr = (squareSum - root) / 2; + const major = Math.abs(majorAxisSqr - lastCol) > 1e-6; + const sub = (major ? majorAxisSqr : minorAxisSqr) - lastCol; + const rowsSum = m[0] * m[2] + m[1] * m[3]; + const term1 = m[0] * sub + m[2] * rowsSum; + const term2 = m[1] * sub + m[3] * rowsSum; + arc[0] = Math.sqrt(majorAxisSqr); + arc[1] = Math.sqrt(minorAxisSqr); + arc[2] = + (((major ? term2 < 0 : term1 > 0) ? -1 : 1) * + Math.acos((major ? term1 : term2) / Math.hypot(term1, term2)) * + 180) / + Math.PI; + } + + if (transform[0] < 0 !== transform[3] < 0) { + // Flip the sweep flag if coordinates are being flipped horizontally XOR vertically + arc[4] = 1 - arc[4]; + } + + return arc; +}; + +/** + * Multiply transformation matrices. + * + * @type {(a: Array<number>, b: Array<number>) => Array<number>} + */ +const multiplyTransformMatrices = (a, b) => { + return [ + a[0] * b[0] + a[2] * b[1], + a[1] * b[0] + a[3] * b[1], + a[0] * b[2] + a[2] * b[3], + a[1] * b[2] + a[3] * b[3], + a[0] * b[4] + a[2] * b[5] + a[4], + a[1] * b[4] + a[3] * b[5] + a[5], + ]; +}; |
