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authorlittleblack111 <littleblack11111@gmail.com>2024-06-02 23:17:50 +0800
committerlittleblack111 <littleblack11111@gmail.com>2024-06-02 23:17:50 +0800
commite68aadacfd2878c3073ed9effff9eab9989a4df5 (patch)
tree58a60c3c7e7b8e66901710959b38fcf555271ee4
parent6630dd1a67508dbefb914223d0c2b1178190e74e (diff)
added vkBasalt
-rw-r--r--.config/vkBasalt/vkBasalt.conf105
1 files changed, 105 insertions, 0 deletions
diff --git a/.config/vkBasalt/vkBasalt.conf b/.config/vkBasalt/vkBasalt.conf
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+#effects is a colon seperated list of effect to use
+#e.g.: effects = fxaa:cas
+#effects will be run in order from left to right
+#one effect can be run multiple times e.g. smaa:smaa:cas
+#cas - Contrast Adaptive Sharpening
+#dls - Denoised Luma Sharpening
+#fxaa - Fast Approximate Anti-Aliasing
+#smaa - Enhanced Subpixel Morphological Antialiasing
+#lut - Color LookUp Table
+effects = cas:lut:colorfulness
+
+colorfulness = /opt/reshade/shaders/Colourfulness.fx
+denoise = /opt/reshade/shaders/Denoise.fx
+reshadeTexturePath = "/opt/reshade/textures"
+reshadeIncludePath = "/opt/reshade/shaders"
+depthCapture = off
+
+#toggleKey toggles the effects on/off
+toggleKey = Home
+
+#enableOnLaunch sets if the effects are enabled when started
+enableOnLaunch = True
+
+#casSharpness specifies the amount of sharpning in the CAS shader.
+#0.0 less sharp, less artefacts, but not off
+#1.0 maximum sharp more artefacts
+#Everything in between is possible
+#negative values sharpen even less, up to -1.0 make a visible difference
+casSharpness = 1.0
+
+#dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
+#Increase to sharpen details within the image.
+#0.0 less sharp, less artefacts, but not off
+#1.0 maximum sharp more artefacts
+dlsSharpness = 1.0
+
+#dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
+#Increase to limit how intensely film grain within the image gets sharpened.
+#0.0 min
+#1.0 max
+dlsDenoise = 1.0
+
+#fxaaQualitySubpix can effect sharpness.
+#1.00 - upper limit (softer)
+#0.75 - default amount of filtering
+#0.50 - lower limit (sharper, less sub-pixel aliasing removal)
+#0.25 - almost off
+#0.00 - completely off
+fxaaQualitySubpix = 0.75
+
+#fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
+#0.333 - too little (faster)
+#0.250 - low quality
+#0.166 - default
+#0.125 - high quality
+#0.063 - overkill (slower)
+fxaaQualityEdgeThreshold = 0.125
+
+#fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
+#0.0833 - upper limit (default, the start of visible unfiltered edges)
+#0.0625 - high quality (faster)
+#0.0312 - visible limit (slower)
+#Special notes: due to the current implementation you
+#Likely want to set this to zero.
+#As colors that are mostly not-green
+#will appear very dark in the green channel!
+#Tune by looking at mostly non-green content,
+#then start at zero and increase until aliasing is a problem.
+fxaaQualityEdgeThresholdMin = 0.0625
+
+#smaaEdgeDetection changes the edge detection shader
+#luma - default
+#color - might catch more edges, but is more expensive
+smaaEdgeDetection = luma
+
+#smaaThreshold specifies the threshold or sensitivity to edges
+#Lowering this value you will be able to detect more edges at the expense of performance.
+#Range: [0, 0.5]
+#0.1 is a reasonable value, and allows to catch most visible edges.
+#0.05 is a rather overkill value, that allows to catch 'em all.
+smaaThreshold = 0.2
+
+#smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
+#Range: [0, 112]
+#4 - low
+#8 - medium
+#16 - high
+#32 - ultra
+smaaMaxSearchSteps = 32
+
+#smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
+#Range: [0, 20]
+#0 - low, medium
+#8 - high
+#16 - ultra
+smaaMaxSearchStepsDiag = 16
+
+#smaaCornerRounding specifies how much sharp corners will be rounded
+#Range: [0, 100]
+#25 is a reasonable value
+smaaCornerRounding = 12
+
+#lutFile is the path to the LUT file that will be used
+#supported are .CUBE files and .png with width == height * height
+lutFile = "/opt/reshade/textures/lut.png"