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| author | littleblack111 <littleblack11111@gmail.com> | 2024-06-02 23:17:50 +0800 |
|---|---|---|
| committer | littleblack111 <littleblack11111@gmail.com> | 2024-06-02 23:17:50 +0800 |
| commit | e68aadacfd2878c3073ed9effff9eab9989a4df5 (patch) | |
| tree | 58a60c3c7e7b8e66901710959b38fcf555271ee4 | |
| parent | 6630dd1a67508dbefb914223d0c2b1178190e74e (diff) | |
added vkBasalt
| -rw-r--r-- | .config/vkBasalt/vkBasalt.conf | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/.config/vkBasalt/vkBasalt.conf b/.config/vkBasalt/vkBasalt.conf new file mode 100644 index 00000000..7664afce --- /dev/null +++ b/.config/vkBasalt/vkBasalt.conf @@ -0,0 +1,105 @@ +#effects is a colon seperated list of effect to use +#e.g.: effects = fxaa:cas +#effects will be run in order from left to right +#one effect can be run multiple times e.g. smaa:smaa:cas +#cas - Contrast Adaptive Sharpening +#dls - Denoised Luma Sharpening +#fxaa - Fast Approximate Anti-Aliasing +#smaa - Enhanced Subpixel Morphological Antialiasing +#lut - Color LookUp Table +effects = cas:lut:colorfulness + +colorfulness = /opt/reshade/shaders/Colourfulness.fx +denoise = /opt/reshade/shaders/Denoise.fx +reshadeTexturePath = "/opt/reshade/textures" +reshadeIncludePath = "/opt/reshade/shaders" +depthCapture = off + +#toggleKey toggles the effects on/off +toggleKey = Home + +#enableOnLaunch sets if the effects are enabled when started +enableOnLaunch = True + +#casSharpness specifies the amount of sharpning in the CAS shader. +#0.0 less sharp, less artefacts, but not off +#1.0 maximum sharp more artefacts +#Everything in between is possible +#negative values sharpen even less, up to -1.0 make a visible difference +casSharpness = 1.0 + +#dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader. +#Increase to sharpen details within the image. +#0.0 less sharp, less artefacts, but not off +#1.0 maximum sharp more artefacts +dlsSharpness = 1.0 + +#dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader. +#Increase to limit how intensely film grain within the image gets sharpened. +#0.0 min +#1.0 max +dlsDenoise = 1.0 + +#fxaaQualitySubpix can effect sharpness. +#1.00 - upper limit (softer) +#0.75 - default amount of filtering +#0.50 - lower limit (sharper, less sub-pixel aliasing removal) +#0.25 - almost off +#0.00 - completely off +fxaaQualitySubpix = 0.75 + +#fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm. +#0.333 - too little (faster) +#0.250 - low quality +#0.166 - default +#0.125 - high quality +#0.063 - overkill (slower) +fxaaQualityEdgeThreshold = 0.125 + +#fxaaQualityEdgeThresholdMin trims the algorithm from processing darks. +#0.0833 - upper limit (default, the start of visible unfiltered edges) +#0.0625 - high quality (faster) +#0.0312 - visible limit (slower) +#Special notes: due to the current implementation you +#Likely want to set this to zero. +#As colors that are mostly not-green +#will appear very dark in the green channel! +#Tune by looking at mostly non-green content, +#then start at zero and increase until aliasing is a problem. +fxaaQualityEdgeThresholdMin = 0.0625 + +#smaaEdgeDetection changes the edge detection shader +#luma - default +#color - might catch more edges, but is more expensive +smaaEdgeDetection = luma + +#smaaThreshold specifies the threshold or sensitivity to edges +#Lowering this value you will be able to detect more edges at the expense of performance. +#Range: [0, 0.5] +#0.1 is a reasonable value, and allows to catch most visible edges. +#0.05 is a rather overkill value, that allows to catch 'em all. +smaaThreshold = 0.2 + +#smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches +#Range: [0, 112] +#4 - low +#8 - medium +#16 - high +#32 - ultra +smaaMaxSearchSteps = 32 + +#smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches +#Range: [0, 20] +#0 - low, medium +#8 - high +#16 - ultra +smaaMaxSearchStepsDiag = 16 + +#smaaCornerRounding specifies how much sharp corners will be rounded +#Range: [0, 100] +#25 is a reasonable value +smaaCornerRounding = 12 + +#lutFile is the path to the LUT file that will be used +#supported are .CUBE files and .png with width == height * height +lutFile = "/opt/reshade/textures/lut.png" |
