#include "renderManager.hpp" #include "log.hpp" CRenderManager::CRenderManager() : screen(ftxui::ScreenInteractive::Fullscreen()) { log(SYS, "RenderManager: initialized"); }; void CRenderManager::enterLoop() { screen.Loop(renderer); } void CRenderManager::setRenderer(ftxui::Component component) { renderer = std::move(component); } CRenderManager::~CRenderManager() { screen.Exit(); }