summaryrefslogtreecommitdiff
path: root/src/render/shaders/glsl/quad.frag
blob: 46d42a8c7ef7b8885e74369ac892b4260339883b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
#version 300 es

#define ALLOW_INCLUDES
#extension GL_ARB_shading_language_include : enable
#include "defines.h"

precision highp float;
in vec4   v_color;

uniform vec4 colorSRGB;
#if USE_ROUNDING
uniform float radius;
uniform float roundingPower;
uniform vec2  topLeft;
uniform vec2  fullSize;
#include "rounding.glsl"
#endif

layout(location = 0) out vec4 fragColor;
#if USE_MIRROR
layout(location = 1) out vec4 mirrorColor;
#endif
void main() {
    vec4 pixColor = v_color;

#if USE_ROUNDING
    pixColor = rounding(pixColor, radius, roundingPower, topLeft, fullSize);
#endif

    fragColor = pixColor;
#if USE_MIRROR
#if USE_ROUNDING
    mirrorColor = rounding(colorSRGB, radius, roundingPower, topLeft, fullSize);
#else
    mirrorColor = colorSRGB;
#endif
#endif
}