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#include "TexPassElement.hpp"
#include "../OpenGL.hpp"
#include <hyprutils/utils/ScopeGuard.hpp>
using namespace Hyprutils::Utils;
CTexPassElement::CTexPassElement(const CTexPassElement::SRenderData& data_) : m_data(data_) {
;
}
void CTexPassElement::draw(const CRegion& damage) {
g_pHyprOpenGL->pushMonitorTransformEnabled(m_data.flipEndFrame);
CScopeGuard x = {[this]() {
//
g_pHyprOpenGL->popMonitorTransformEnabled();
g_pHyprOpenGL->m_renderData.clipBox = {};
if (m_data.replaceProjection)
g_pHyprOpenGL->m_renderData.monitorProjection = g_pHyprOpenGL->m_renderData.pMonitor->m_projMatrix;
if (m_data.ignoreAlpha.has_value())
g_pHyprOpenGL->m_renderData.discardMode = 0;
}};
if (!m_data.clipBox.empty())
g_pHyprOpenGL->m_renderData.clipBox = m_data.clipBox;
if (m_data.replaceProjection)
g_pHyprOpenGL->m_renderData.monitorProjection = *m_data.replaceProjection;
if (m_data.ignoreAlpha.has_value()) {
g_pHyprOpenGL->m_renderData.discardMode = DISCARD_ALPHA;
g_pHyprOpenGL->m_renderData.discardOpacity = *m_data.ignoreAlpha;
}
if (m_data.blur)
g_pHyprOpenGL->renderTextureWithBlur(m_data.tex, m_data.box, m_data.a, nullptr, m_data.round, m_data.roundingPower, false, m_data.blurA, 1.F);
else
g_pHyprOpenGL->renderTextureInternalWithDamage(m_data.tex, m_data.box, m_data.a, m_data.damage.empty() ? damage : m_data.damage, m_data.round, m_data.roundingPower);
}
bool CTexPassElement::needsLiveBlur() {
return false; // TODO?
}
bool CTexPassElement::needsPrecomputeBlur() {
return false; // TODO?
}
std::optional<CBox> CTexPassElement::boundingBox() {
return m_data.box.copy().scale(1.F / g_pHyprOpenGL->m_renderData.pMonitor->m_scale).round();
}
CRegion CTexPassElement::opaqueRegion() {
return {}; // TODO:
}
void CTexPassElement::discard() {
;
}
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