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#include "SurfacePassElement.hpp"
#include "../OpenGL.hpp"
#include "../../desktop/view/WLSurface.hpp"
#include "../../desktop/view/Window.hpp"
#include "../../protocols/core/Compositor.hpp"
#include "../../protocols/DRMSyncobj.hpp"
#include "../../managers/input/InputManager.hpp"
#include "../../layout/LayoutManager.hpp"
#include "../Renderer.hpp"
#include <hyprutils/math/Box.hpp>
#include <hyprutils/math/Vector2D.hpp>
#include <hyprutils/utils/ScopeGuard.hpp>
using namespace Hyprutils::Utils;
CSurfacePassElement::CSurfacePassElement(const CSurfacePassElement::SRenderData& data_) : m_data(data_) {
;
}
CBox CSurfacePassElement::getTexBox() {
const double outputX = -m_data.pMonitor->m_position.x, outputY = -m_data.pMonitor->m_position.y;
const auto INTERACTIVERESIZEINPROGRESS = m_data.pWindow && g_layoutManager->dragController()->target() && g_layoutManager->dragController()->mode() == MBIND_RESIZE;
auto PSURFACE = Desktop::View::CWLSurface::fromResource(m_data.surface);
CBox windowBox;
if (m_data.surface && m_data.mainSurface) {
windowBox = {sc<int>(outputX) + m_data.pos.x + m_data.localPos.x, sc<int>(outputY) + m_data.pos.y + m_data.localPos.y, m_data.w, m_data.h};
// however, if surface buffer w / h < box, we need to adjust them
const auto PWINDOW = PSURFACE ? Desktop::View::CWindow::fromView(PSURFACE->view()) : nullptr;
// center the surface if it's smaller than the viewport we assign it
if (PSURFACE && !PSURFACE->m_fillIgnoreSmall && PSURFACE->small() /* guarantees PWINDOW */) {
const auto CORRECT = PSURFACE->correctSmallVec();
const auto SIZE = PSURFACE->getViewporterCorrectedSize();
const auto REPORTED = PWINDOW->getReportedSize();
if (!INTERACTIVERESIZEINPROGRESS) {
windowBox.translate(CORRECT);
windowBox.width = SIZE.x * (PWINDOW->m_realSize->value().x / REPORTED.x);
windowBox.height = SIZE.y * (PWINDOW->m_realSize->value().y / REPORTED.y);
} else {
windowBox.width = SIZE.x;
windowBox.height = SIZE.y;
}
}
} else { // here we clamp to 2, these might be some tiny specks
const auto SURFSIZE = m_data.surface->m_current.size;
windowBox = {sc<int>(outputX) + m_data.pos.x + m_data.localPos.x, sc<int>(outputY) + m_data.pos.y + m_data.localPos.y, std::max(sc<float>(SURFSIZE.x), 2.F),
std::max(sc<float>(SURFSIZE.y), 2.F)};
if (m_data.pWindow && m_data.pWindow->m_realSize->isBeingAnimated() && m_data.surface && !m_data.mainSurface && m_data.squishOversized /* subsurface */) {
// adjust subsurfaces to the window
const auto REPORTED = m_data.pWindow->getReportedSize();
if (REPORTED.x != 0 && REPORTED.y != 0) {
windowBox.width = (windowBox.width / REPORTED.x) * m_data.pWindow->m_realSize->value().x;
windowBox.height = (windowBox.height / REPORTED.y) * m_data.pWindow->m_realSize->value().y;
}
}
}
if (m_data.squishOversized) {
if (m_data.localPos.x + windowBox.width > m_data.w)
windowBox.width = m_data.w - m_data.localPos.x;
if (m_data.localPos.y + windowBox.height > m_data.h)
windowBox.height = m_data.h - m_data.localPos.y;
}
return windowBox;
}
bool CSurfacePassElement::needsLiveBlur() {
auto PSURFACE = Desktop::View::CWLSurface::fromResource(m_data.surface);
const float ALPHA = m_data.alpha * m_data.fadeAlpha * (PSURFACE ? PSURFACE->m_alphaModifier * PSURFACE->m_overallOpacity : 1.F);
const bool BLUR = m_data.blur && (!m_data.texture || !m_data.texture->m_opaque || ALPHA < 1.F);
if (!m_data.pLS && !m_data.pWindow)
return BLUR;
if (m_data.popup)
return BLUR;
const bool NEWOPTIM = g_pHyprRenderer->shouldUseNewBlurOptimizations(m_data.pLS, m_data.pWindow);
return BLUR && !NEWOPTIM;
}
bool CSurfacePassElement::needsPrecomputeBlur() {
auto PSURFACE = Desktop::View::CWLSurface::fromResource(m_data.surface);
const float ALPHA = m_data.alpha * m_data.fadeAlpha * (PSURFACE ? PSURFACE->m_alphaModifier * PSURFACE->m_overallOpacity : 1.F);
const bool BLUR = m_data.blur && (!m_data.texture || !m_data.texture->m_opaque || ALPHA < 1.F);
if (!m_data.pLS && !m_data.pWindow)
return BLUR;
if (m_data.popup)
return false;
const bool NEWOPTIM = g_pHyprRenderer->shouldUseNewBlurOptimizations(m_data.pLS, m_data.pWindow);
return BLUR && NEWOPTIM;
}
std::optional<CBox> CSurfacePassElement::boundingBox() {
return getTexBox();
}
CRegion CSurfacePassElement::opaqueRegion() {
auto PSURFACE = Desktop::View::CWLSurface::fromResource(m_data.surface);
const float ALPHA = m_data.alpha * m_data.fadeAlpha * (PSURFACE ? PSURFACE->m_alphaModifier * PSURFACE->m_overallOpacity : 1.F);
if (ALPHA < 1.F)
return {};
if (m_data.surface && m_data.surface->m_current.size == Vector2D{m_data.w, m_data.h}) {
CRegion opaqueSurf = m_data.surface->m_current.opaque.copy().intersect(CBox{{}, {m_data.w, m_data.h}});
const auto texBox = getTexBox();
opaqueSurf.scale(texBox.size() / Vector2D{m_data.w, m_data.h});
return opaqueSurf.translate(m_data.pos + m_data.localPos - m_data.pMonitor->m_position).expand(-m_data.rounding);
}
return m_data.texture && m_data.texture->m_opaque ? boundingBox()->expand(-m_data.rounding) : CRegion{};
}
CRegion CSurfacePassElement::visibleRegion(bool& cancel) {
auto PSURFACE = Desktop::View::CWLSurface::fromResource(m_data.surface);
if (!PSURFACE)
return {};
const auto& bufferSize = m_data.surface->m_current.bufferSize;
auto visibleRegion = PSURFACE->m_visibleRegion.copy();
if (visibleRegion.empty())
return {};
visibleRegion.intersect(CBox(Vector2D(), bufferSize));
if (visibleRegion.empty()) {
cancel = true;
return visibleRegion;
}
// deal with any rounding errors that might come from scaling
visibleRegion.expand(1);
auto uvTL = g_pHyprRenderer->m_renderData.primarySurfaceUVTopLeft;
auto uvBR = g_pHyprRenderer->m_renderData.primarySurfaceUVBottomRight;
if (uvTL == Vector2D(-1, -1))
uvTL = Vector2D(0, 0);
if (uvBR == Vector2D(-1, -1))
uvBR = Vector2D(1, 1);
visibleRegion.translate(-uvTL * bufferSize);
auto texBox = getTexBox();
texBox.scale(m_data.pMonitor->m_scale);
texBox.round();
visibleRegion.scale((Vector2D(1, 1) / (uvBR - uvTL)) * (texBox.size() / bufferSize));
visibleRegion.translate((m_data.pos + m_data.localPos - m_data.pMonitor->m_position) * m_data.pMonitor->m_scale);
return visibleRegion;
}
void CSurfacePassElement::discard() {
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
Log::logger->log(Log::TRACE, "discard for invisible surface");
m_data.surface->presentFeedback(m_data.when, m_data.pMonitor->m_self.lock(), true);
}
}
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