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#pragma once
#include "PassElement.hpp"
#include <optional>
#include "../OpenGL.hpp"
class CRendererHintsPassElement : public IPassElement {
public:
struct SData {
std::optional<SRenderModifData> renderModif;
};
CRendererHintsPassElement(const SData& data);
virtual ~CRendererHintsPassElement() = default;
virtual void draw(const CRegion& damage);
virtual bool needsLiveBlur();
virtual bool needsPrecomputeBlur();
virtual bool undiscardable();
virtual const char* passName() {
return "CRendererHintsPassElement";
}
private:
SData m_data;
};
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