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#pragma once
#include "PassElement.hpp"
class CPreBlurElement : public IPassElement {
public:
CPreBlurElement();
virtual ~CPreBlurElement() = default;
virtual void draw(const CRegion& damage);
virtual bool needsLiveBlur();
virtual bool needsPrecomputeBlur();
virtual bool disableSimplification();
virtual const char* passName() {
return "CPreBlurElement";
}
};
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