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#include "PreBlurElement.hpp"
#include "../OpenGL.hpp"
CPreBlurElement::CPreBlurElement() = default;
void CPreBlurElement::draw(const CRegion& damage) {
g_pHyprOpenGL->preBlurForCurrentMonitor();
}
bool CPreBlurElement::needsLiveBlur() {
return false;
}
bool CPreBlurElement::needsPrecomputeBlur() {
return false;
}
bool CPreBlurElement::disableSimplification() {
return true;
}
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