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#pragma once
#include "../../defines.hpp"
#include "PassElement.hpp"
class CGradientValueData;
class CTexture;
class CRenderPass {
public:
bool empty() const;
bool single() const;
void add(SP<IPassElement> elem);
void clear();
void removeAllOfType(const std::string& type);
CRegion render(const CRegion& damage_);
private:
CRegion damage;
std::vector<CRegion> occludedRegions;
CRegion totalLiveBlurRegion;
struct SPassElementData {
CRegion elementDamage;
SP<IPassElement> element;
bool discard = false;
};
std::vector<SP<SPassElementData>> m_vPassElements;
SP<IPassElement> currentPassInfo = nullptr;
void simplify();
float oneBlurRadius();
void renderDebugData();
struct {
bool present = false;
SP<CTexture> keyboardFocusText, pointerFocusText, lastWindowText;
} debugData;
friend class CHyprOpenGLImpl;
};
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