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#include "Pass.hpp"
#include "../OpenGL.hpp"
#include <algorithm>
#include <ranges>
#include "../../Compositor.hpp"
#include "../../config/ConfigValue.hpp"
#include "../../desktop/view/WLSurface.hpp"
#include "../../managers/SeatManager.hpp"
#include "../../managers/eventLoop/EventLoopManager.hpp"
#include "../../render/Renderer.hpp"
#include "../../desktop/state/FocusState.hpp"
#include "../../protocols/core/Compositor.hpp"
bool CRenderPass::empty() const {
return false;
}
bool CRenderPass::single() const {
return m_passElements.size() == 1;
}
void CRenderPass::add(UP<IPassElement>&& el) {
m_passElements.emplace_back(makeUnique<SPassElementData>(CRegion{}, std::move(el)));
}
void CRenderPass::simplify() {
const auto pMonitor = g_pHyprRenderer->m_renderData.pMonitor;
static auto PDEBUGPASS = CConfigValue<Hyprlang::INT>("debug:pass");
// TODO: use precompute blur for instances where there is nothing in between
// if there is live blur, we need to NOT occlude any area where it will be influenced
const auto WILLBLUR = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsLiveBlur(); });
CRegion newDamage = m_damage.copy().intersect(CBox{{}, pMonitor->m_transformedSize});
for (auto& el : m_passElements | std::views::reverse) {
if (newDamage.empty() && !el->element->undiscardable()) {
el->discard = true;
continue;
}
el->elementDamage = newDamage;
auto bb1 = el->element->boundingBox();
if (!bb1 || newDamage.empty())
continue;
auto bb = bb1->scale(pMonitor->m_scale);
// drop if empty
if (CRegion copy = newDamage.copy(); copy.intersect(bb).empty()) {
el->discard = true;
continue;
}
auto opaque = el->element->opaqueRegion();
if (!opaque.empty()) {
// scale and rounding is very particular so we have to use CBoxes scale and round functions
if (opaque.getRects().size() == 1)
opaque = opaque.getExtents().scale(pMonitor->m_scale).round();
else {
CRegion scaledRegion;
opaque.forEachRect([&scaledRegion, pMonitor](const auto& RECT) {
scaledRegion.add(CBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1).scale(pMonitor->m_scale).round());
});
opaque = scaledRegion;
}
// if this intersects the liveBlur region, allow live blur to operate correctly.
// do not occlude a border near it.
if (WILLBLUR) {
CRegion liveBlurRegion;
for (auto& el2 : m_passElements) {
// if we reach self, no problem, we can break.
// if the blur is above us, we don't care, it will work fine.
if (el2 == el)
break;
if (!el2->element->needsLiveBlur())
continue;
const auto BB = el2->element->boundingBox();
RASSERT(BB, "No bounding box for an element with live blur is illegal");
liveBlurRegion.add(*BB);
}
// expand the region: this area needs to be proper to blur it right.
liveBlurRegion.scale(pMonitor->m_scale).expand(oneBlurRadius() * 2.F);
if (auto infringement = opaque.copy().intersect(liveBlurRegion); !infringement.empty()) {
// eh, this is not the correct solution, but it will do...
// TODO: is this *easily* fixable?
opaque.subtract(infringement);
}
}
newDamage.subtract(opaque);
if (*PDEBUGPASS)
m_occludedRegions.emplace_back(opaque);
}
}
if (*PDEBUGPASS) {
for (auto& el2 : m_passElements) {
if (!el2->element->needsLiveBlur())
continue;
const auto BB = el2->element->boundingBox();
RASSERT(BB, "No bounding box for an element with live blur is illegal");
m_totalLiveBlurRegion.add(BB->copy().scale(pMonitor->m_scale));
}
}
}
void CRenderPass::clear() {
m_passElements.clear();
}
CRegion CRenderPass::render(const CRegion& damage_) {
const auto pMonitor = g_pHyprRenderer->m_renderData.pMonitor;
static auto PDEBUGPASS = CConfigValue<Hyprlang::INT>("debug:pass");
const auto WILLBLUR = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsLiveBlur(); });
m_damage = *PDEBUGPASS ? CRegion{CBox{{}, {INT32_MAX, INT32_MAX}}} : damage_.copy();
if (*PDEBUGPASS) {
m_occludedRegions.clear();
m_totalLiveBlurRegion = CRegion{};
}
if (m_damage.empty()) {
g_pHyprRenderer->m_renderData.damage = m_damage;
g_pHyprRenderer->m_renderData.finalDamage = m_damage;
return m_damage;
}
if (!*PDEBUGPASS && m_debugData.present)
m_debugData = {false};
else if (*PDEBUGPASS && !m_debugData.present) {
m_debugData.present = true;
m_debugData.keyboardFocusText = g_pHyprRenderer->renderText("keyboard", Colors::WHITE, 12);
m_debugData.pointerFocusText = g_pHyprRenderer->renderText("pointer", Colors::WHITE, 12);
m_debugData.lastWindowText = g_pHyprRenderer->renderText("lastWindow", Colors::WHITE, 12);
}
if (WILLBLUR && !*PDEBUGPASS) {
// combine blur regions into one that will be expanded
CRegion blurRegion;
for (auto& el : m_passElements) {
if (!el->element->needsLiveBlur())
continue;
const auto BB = el->element->boundingBox();
RASSERT(BB, "No bounding box for an element with live blur is illegal");
blurRegion.add(*BB);
}
blurRegion.scale(pMonitor->m_scale);
blurRegion.intersect(m_damage).expand(oneBlurRadius());
g_pHyprRenderer->m_renderData.finalDamage = blurRegion.copy().add(m_damage);
// FIXME: why does this break on * 1.F ?
// used to work when we expand all the damage... I think? Well, before pass.
// moving a window over blur shows the edges being wonk.
blurRegion.expand(oneBlurRadius() * 1.5F);
m_damage = blurRegion.copy().add(m_damage);
} else
g_pHyprRenderer->m_renderData.finalDamage = m_damage;
if (g_pHyprRenderer->m_renderData.noSimplify || std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->disableSimplification(); })) {
for (auto& el : m_passElements) {
el->elementDamage = m_damage;
}
} else
simplify();
if (g_pHyprRenderer->m_renderData.pMonitor)
g_pHyprRenderer->m_renderData.pMonitor->m_blurFBShouldRender = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsPrecomputeBlur(); });
if (m_passElements.empty())
return {};
for (auto& el : m_passElements) {
if (el->discard) {
el->element->discard();
continue;
}
g_pHyprRenderer->m_renderData.damage = el->elementDamage;
g_pHyprRenderer->draw(el->element, el->elementDamage);
}
if (*PDEBUGPASS) {
renderDebugData();
g_pEventLoopManager->doLater([] {
for (auto& m : g_pCompositor->m_monitors) {
g_pHyprRenderer->damageMonitor(m);
}
});
}
g_pHyprRenderer->m_renderData.damage = m_damage;
return m_damage;
}
void CRenderPass::renderDebugData() {
const auto pMonitor = g_pHyprRenderer->m_renderData.pMonitor;
CBox box = {{}, pMonitor->m_transformedSize};
for (const auto& rg : m_occludedRegions) {
CRectPassElement::SRectData data;
data.box = box;
data.color = Colors::RED.modifyA(0.1F);
g_pHyprRenderer->draw(makeUnique<CRectPassElement>(data), rg);
}
CRectPassElement::SRectData data;
data.box = box;
data.color = Colors::GREEN.modifyA(0.1F);
g_pHyprRenderer->draw(makeUnique<CRectPassElement>(data), m_totalLiveBlurRegion);
std::unordered_map<CWLSurfaceResource*, float> offsets;
// render focus stuff
auto renderHLSurface = [&offsets, pMonitor, this](SP<ITexture> texture, SP<CWLSurfaceResource> surface, const CHyprColor& color) {
if (!surface || !texture)
return;
auto hlSurface = Desktop::View::CWLSurface::fromResource(surface);
if (!hlSurface)
return;
auto bb = hlSurface->getSurfaceBoxGlobal();
if (!bb.has_value())
return;
CBox box = bb->copy().translate(-pMonitor->m_position).scale(pMonitor->m_scale);
if (box.intersection(CBox{{}, pMonitor->m_size}).empty())
return;
CRectPassElement::SRectData data;
data.box = box;
data.color = color;
g_pHyprRenderer->draw(makeUnique<CRectPassElement>(data), m_damage);
if (offsets.contains(surface.get()))
box.translate(Vector2D{0.F, offsets[surface.get()]});
else
offsets[surface.get()] = 0;
box = {box.pos(), texture->m_size};
CRectPassElement::SRectData data2;
data.box = box;
data.color = color;
data.round = std::min(5.0, box.size().y);
g_pHyprRenderer->draw(makeUnique<CRectPassElement>(data2), m_damage);
CTexPassElement::SRenderData texData;
texData.tex = texture;
texData.box = box;
g_pHyprRenderer->draw(makeUnique<CTexPassElement>(texData), m_damage);
offsets[surface.get()] += texture->m_size.y;
};
renderHLSurface(m_debugData.keyboardFocusText, g_pSeatManager->m_state.keyboardFocus.lock(), Colors::PURPLE.modifyA(0.1F));
renderHLSurface(m_debugData.pointerFocusText, g_pSeatManager->m_state.pointerFocus.lock(), Colors::ORANGE.modifyA(0.1F));
if (Desktop::focusState()->window())
renderHLSurface(m_debugData.lastWindowText, Desktop::focusState()->window()->wlSurface()->resource(), Colors::LIGHT_BLUE.modifyA(0.1F));
if (g_pSeatManager->m_state.pointerFocus) {
if (g_pSeatManager->m_state.pointerFocus->m_current.input.intersect(CBox{{}, g_pSeatManager->m_state.pointerFocus->m_current.size}).getExtents().size() !=
g_pSeatManager->m_state.pointerFocus->m_current.size) {
auto hlSurface = Desktop::View::CWLSurface::fromResource(g_pSeatManager->m_state.pointerFocus.lock());
if (hlSurface) {
auto BOX = hlSurface->getSurfaceBoxGlobal();
if (BOX) {
CRectPassElement::SRectData data;
data.box = box;
data.color = CHyprColor{0.8F, 0.8F, 0.2F, 0.4F};
g_pHyprRenderer->draw(makeUnique<CRectPassElement>(data), m_damage);
}
}
}
}
const auto DISCARDED_ELEMENTS = std::ranges::count_if(m_passElements, [](const auto& e) { return e->discard; });
auto tex = g_pHyprRenderer->renderText(std::format("occlusion layers: {}\npass elements: {} ({} discarded)\nviewport: {:X0}", m_occludedRegions.size(), m_passElements.size(),
DISCARDED_ELEMENTS, pMonitor->m_pixelSize),
Colors::WHITE, 12);
if (tex) {
box = CBox{{0.F, pMonitor->m_size.y - tex->m_size.y}, tex->m_size}.scale(pMonitor->m_scale);
CTexPassElement::SRenderData texData;
texData.tex = tex;
texData.box = box;
g_pHyprRenderer->draw(makeUnique<CTexPassElement>(texData), m_damage);
}
std::string passStructure;
auto yn = [](const bool val) -> const char* { return val ? "yes" : "no"; };
auto tick = [](const bool val) -> const char* { return val ? "✔" : "✖"; };
for (const auto& el : m_passElements | std::views::reverse) {
passStructure += std::format("{} {} (bb: {} op: {}, pb: {}, lb: {})\n", tick(!el->discard), el->element->passName(), yn(el->element->boundingBox().has_value()),
yn(!el->element->opaqueRegion().empty()), yn(el->element->needsPrecomputeBlur()), yn(el->element->needsLiveBlur()));
}
if (!passStructure.empty())
passStructure.pop_back();
tex = g_pHyprRenderer->renderText(passStructure, Colors::WHITE, 12);
if (tex) {
box = CBox{{pMonitor->m_size.x - tex->m_size.x, pMonitor->m_size.y - tex->m_size.y}, tex->m_size}.scale(pMonitor->m_scale);
CTexPassElement::SRenderData texData;
texData.tex = tex;
texData.box = box;
g_pHyprRenderer->draw(makeUnique<CTexPassElement>(texData), m_damage);
}
}
float CRenderPass::oneBlurRadius() {
// TODO: is this exact range correct?
static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
static auto PBLURPASSES = CConfigValue<Hyprlang::INT>("decoration:blur:passes");
const auto BLUR_PASSES = std::clamp(*PBLURPASSES, sc<int64_t>(1), sc<int64_t>(8));
return std::clamp(*PBLURSIZE, sc<int64_t>(1), sc<int64_t>(40)) * pow(2, BLUR_PASSES); // is this 2^pass? I don't know but it works... I think.
}
void CRenderPass::removeAllOfType(const std::string& type) {
std::erase_if(m_passElements, [&type](const auto& e) { return e->element->passName() == type; });
}
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