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#pragma once
#include "PassElement.hpp"
class CFramebufferElement : public IPassElement {
public:
struct SFramebufferElementData {
bool main = true;
uint8_t framebufferID = 0;
};
CFramebufferElement(const SFramebufferElementData& data_);
virtual ~CFramebufferElement() = default;
virtual bool needsLiveBlur();
virtual bool needsPrecomputeBlur();
virtual bool undiscardable();
virtual const char* passName() {
return "CFramebufferElement";
}
virtual ePassElementType type() {
return EK_FRAMEBUFFER;
};
SFramebufferElementData m_data;
};
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