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#pragma once
#include "../ElementRenderer.hpp"
namespace Render::GL {
class CGLElementRenderer : public Render::IElementRenderer {
public:
CGLElementRenderer() = default;
~CGLElementRenderer() = default;
private:
void draw(WP<CBorderPassElement> element, const Hyprutils::Math::CRegion& damage) override;
void draw(WP<CClearPassElement> element, const CRegion& damage) override;
void draw(WP<CFramebufferElement> element, const CRegion& damage) override;
void draw(WP<CPreBlurElement> element, const CRegion& damage) override;
void draw(WP<CRectPassElement> element, const CRegion& damage) override;
void draw(WP<CShadowPassElement> element, const CRegion& damage) override;
void draw(WP<CInnerGlowPassElement> element, const CRegion& damage) override;
void draw(WP<CTexPassElement> element, const CRegion& damage) override;
void draw(WP<CTextureMatteElement> element, const CRegion& damage) override;
};
}
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