1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
#include "CHyprDropShadowDecoration.hpp"
#include "../../Compositor.hpp"
CHyprDropShadowDecoration::CHyprDropShadowDecoration(CWindow* pWindow) : IHyprWindowDecoration(pWindow) {
m_pWindow = pWindow;
}
CHyprDropShadowDecoration::~CHyprDropShadowDecoration() {
updateWindow(m_pWindow);
}
SWindowDecorationExtents CHyprDropShadowDecoration::getWindowDecorationExtents() {
static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
if (*PSHADOWS != 1)
return {{}, {}};
return m_seExtents;
}
eDecorationType CHyprDropShadowDecoration::getDecorationType() {
return DECORATION_SHADOW;
}
void CHyprDropShadowDecoration::damageEntire() {
static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
if (*PSHADOWS != 1)
return; // disabled
CBox dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
g_pHyprRenderer->damageBox(&dm);
}
void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
if (pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
m_vLastWindowSize = pWindow->m_vRealSize.vec();
damageEntire();
const auto BORDER = m_pWindow->getRealBorderSize();
// calculate extents of decos with the DECORATION_PART_OF_MAIN_WINDOW flag
SWindowDecorationExtents maxExtents;
for (auto& wd : m_pWindow->m_dWindowDecorations) {
// conveniently, this will also skip us.
if (!(wd->getDecorationFlags() & DECORATION_PART_OF_MAIN_WINDOW))
continue;
const auto EXTENTS = wd->getWindowDecorationExtents();
if (maxExtents.topLeft.x < EXTENTS.topLeft.x)
maxExtents.topLeft.x = EXTENTS.topLeft.x;
if (maxExtents.topLeft.y < EXTENTS.topLeft.y)
maxExtents.topLeft.y = EXTENTS.topLeft.y;
if (maxExtents.bottomRight.x < EXTENTS.bottomRight.x)
maxExtents.bottomRight.x = EXTENTS.bottomRight.x;
if (maxExtents.bottomRight.y < EXTENTS.bottomRight.y)
maxExtents.bottomRight.y = EXTENTS.bottomRight.y;
}
m_bLastWindowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
m_eLastExtents = {{maxExtents.topLeft + Vector2D{BORDER, BORDER}}, {maxExtents.bottomRight + Vector2D{BORDER, BORDER}}};
}
}
void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
if (!g_pCompositor->windowValidMapped(m_pWindow))
return;
if (m_pWindow->m_cRealShadowColor.col() == CColor(0, 0, 0, 0))
return; // don't draw invisible shadows
if (!m_pWindow->m_sSpecialRenderData.decorate)
return;
if (!m_pWindow->m_sSpecialRenderData.shadow)
return;
if (m_pWindow->m_sAdditionalConfigData.forceNoShadow)
return;
static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
static auto* const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
static auto* const PSHADOWSCALE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_scale")->floatValue;
static auto* const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue;
if (*PSHADOWS != 1)
return; // disabled
const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize();
// draw the shadow
CBox fullBox = {m_bLastWindowBox.x, m_bLastWindowBox.y, m_bLastWindowBox.width, m_bLastWindowBox.height};
fullBox.addExtents(m_eLastExtents).translate(-pMonitor->vecPosition);
fullBox.x -= *PSHADOWSIZE;
fullBox.y -= *PSHADOWSIZE;
fullBox.w += 2 * *PSHADOWSIZE;
fullBox.h += 2 * *PSHADOWSIZE;
const float SHADOWSCALE = std::clamp(*PSHADOWSCALE, 0.f, 1.f);
// scale the box in relation to the center of the box
fullBox.scaleFromCenter(SHADOWSCALE).translate(*PSHADOWOFFSET);
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
fullBox.translate(offset);
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows
g_pHyprOpenGL->scissor((CBox*)nullptr);
// we'll take the liberty of using this as it should not be used rn
CFramebuffer& alphaFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorFB;
auto* LASTFB = g_pHyprOpenGL->m_RenderData.currentFB;
if (*PSHADOWIGNOREWINDOW) {
CBox windowBox = m_bLastWindowBox;
windowBox.translate(-pMonitor->vecPosition).scale(pMonitor->scale);
windowBox.round();
windowBox.addExtents(SWindowDecorationExtents{m_eLastExtents * pMonitor->scale}.floor()).round();
if (windowBox.width < 1 || windowBox.height < 1) {
return; // prevent assert failed
}
alphaFB.bind();
g_pHyprOpenGL->clear(CColor(0, 0, 0, 0));
g_pHyprOpenGL->renderRect(&windowBox, CColor(1.0, 1.0, 1.0, 1.0), ROUNDING * pMonitor->scale);
LASTFB->bind();
}
fullBox.scale(pMonitor->scale).round();
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a, &alphaFB);
}
eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() {
return DECORATION_LAYER_BOTTOM;
}
|