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#pragma once
#include "../defines.hpp"
#include <aquamarine/buffer/Buffer.hpp>
#include <hyprutils/math/Misc.hpp>
class IHLBuffer;
HYPRUTILS_FORWARD(Math, CRegion);
enum eTextureType : int8_t {
TEXTURE_INVALID = -1, // Invalid
TEXTURE_RGBA = 0, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
};
class CTexture {
public:
CTexture();
CTexture(CTexture&) = delete;
CTexture(CTexture&&) = delete;
CTexture(const CTexture&&) = delete;
CTexture(const CTexture&) = delete;
CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size, bool keepDataCopy = false);
CTexture(const SP<Aquamarine::IBuffer> buffer, bool keepDataCopy = false);
// this ctor takes ownership of the eglImage.
CTexture(const Aquamarine::SDMABUFAttrs&, void* image);
~CTexture();
void destroyTexture();
void allocate();
void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
const std::vector<uint8_t>& dataCopy();
void bind();
void unbind();
void setTexParameter(GLenum pname, GLint param);
void swizzle(const std::array<GLint, 4>& colors);
eTextureType m_type = TEXTURE_RGBA;
GLenum m_target = GL_TEXTURE_2D;
GLuint m_texID = 0;
Vector2D m_size = {};
void* m_eglImage = nullptr;
eTransform m_transform = HYPRUTILS_TRANSFORM_NORMAL;
bool m_opaque = false;
uint32_t m_drmFormat = 0; // for shm
bool m_isSynchronous = false;
GLenum magFilter = GL_LINEAR; // useNearestNeighbor overwrites these
GLenum minFilter = GL_LINEAR;
private:
enum eTextureParam : uint8_t {
TEXTURE_PAR_WRAP_S = 0,
TEXTURE_PAR_WRAP_T,
TEXTURE_PAR_MAG_FILTER,
TEXTURE_PAR_MIN_FILTER,
TEXTURE_PAR_SWIZZLE_R,
TEXTURE_PAR_SWIZZLE_B,
TEXTURE_PAR_LAST,
};
void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
void createFromDma(const Aquamarine::SDMABUFAttrs&, void* image);
inline constexpr std::optional<size_t> getCacheStateIndex(GLenum pname);
bool m_keepDataCopy = false;
std::vector<uint8_t> m_dataCopy;
std::array<std::optional<GLint>, TEXTURE_PAR_LAST> m_cachedStates;
};
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