1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
|
#include "Texture.hpp"
#include "Renderer.hpp"
#include "../Compositor.hpp"
#include "../protocols/types/Buffer.hpp"
#include "../helpers/Format.hpp"
#include <cstring>
CTexture::CTexture() = default;
CTexture::~CTexture() {
if (!g_pCompositor || g_pCompositor->m_isShuttingDown || !g_pHyprRenderer)
return;
g_pHyprRenderer->makeEGLCurrent();
destroyTexture();
}
CTexture::CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size_, bool keepDataCopy) : m_drmFormat(drmFormat), m_keepDataCopy(keepDataCopy) {
createFromShm(drmFormat, pixels, stride, size_);
}
CTexture::CTexture(const Aquamarine::SDMABUFAttrs& attrs, void* image) {
createFromDma(attrs, image);
}
CTexture::CTexture(const SP<Aquamarine::IBuffer> buffer, bool keepDataCopy) : m_keepDataCopy(keepDataCopy) {
if (!buffer)
return;
m_opaque = buffer->opaque;
auto attrs = buffer->dmabuf();
if (!attrs.success) {
// attempt shm
auto shm = buffer->shm();
if (!shm.success) {
Log::logger->log(Log::ERR, "Cannot create a texture: buffer has no dmabuf or shm");
return;
}
auto [pixelData, fmt, bufLen] = buffer->beginDataPtr(0);
m_drmFormat = fmt;
createFromShm(fmt, pixelData, bufLen, shm.size);
return;
}
auto image = g_pHyprOpenGL->createEGLImage(buffer->dmabuf());
if (!image) {
Log::logger->log(Log::ERR, "Cannot create a texture: failed to create an EGLImage");
return;
}
createFromDma(attrs, image);
}
void CTexture::createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size_) {
g_pHyprRenderer->makeEGLCurrent();
const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat);
ASSERT(format);
m_type = format->withAlpha ? TEXTURE_RGBA : TEXTURE_RGBX;
m_size = size_;
m_isSynchronous = true;
m_target = GL_TEXTURE_2D;
allocate();
bind();
setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (format->swizzle.has_value())
swizzle(format->swizzle.value());
bool alignmentChanged = false;
if (format->bytesPerBlock != 4) {
const GLint alignment = (stride % 4 == 0) ? 4 : 1;
GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, alignment));
alignmentChanged = true;
}
GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock));
GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, format->glInternalFormat ? format->glInternalFormat : format->glFormat, size_.x, size_.y, 0, format->glFormat, format->glType, pixels));
GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
if (alignmentChanged)
GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 4));
unbind();
if (m_keepDataCopy) {
m_dataCopy.resize(stride * size_.y);
memcpy(m_dataCopy.data(), pixels, stride * size_.y);
}
}
void CTexture::createFromDma(const Aquamarine::SDMABUFAttrs& attrs, void* image) {
if (!g_pHyprOpenGL->m_proc.glEGLImageTargetTexture2DOES) {
Log::logger->log(Log::ERR, "Cannot create a dmabuf texture: no glEGLImageTargetTexture2DOES");
return;
}
m_opaque = NFormatUtils::isFormatOpaque(attrs.format);
// #TODO external only formats should be external aswell.
// also needs a seperate color shader.
/*if (NFormatUtils::isFormatYUV(attrs.format)) {
m_target = GL_TEXTURE_EXTERNAL_OES;
m_type = TEXTURE_EXTERNAL;
} else {*/
m_target = GL_TEXTURE_2D;
m_type = NFormatUtils::isFormatOpaque(attrs.format) ? TEXTURE_RGBX : TEXTURE_RGBA;
//}
m_size = attrs.size;
allocate();
m_eglImage = image;
bind();
setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLCALL(g_pHyprOpenGL->m_proc.glEGLImageTargetTexture2DOES(m_target, image));
unbind();
}
void CTexture::update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage) {
if (damage.empty())
return;
g_pHyprRenderer->makeEGLCurrent();
const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat);
ASSERT(format);
bind();
if (format->swizzle.has_value())
swizzle(format->swizzle.value());
bool alignmentChanged = false;
if (format->bytesPerBlock != 4) {
const GLint alignment = (stride % 4 == 0) ? 4 : 1;
GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, alignment));
alignmentChanged = true;
}
GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock));
damage.copy().intersect(CBox{{}, m_size}).forEachRect([&format, &pixels](const auto& rect) {
GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1));
GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1));
int width = rect.x2 - rect.x1;
int height = rect.y2 - rect.y1;
GLCALL(glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height, format->glFormat, format->glType, pixels));
});
if (alignmentChanged)
GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 4));
GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0));
GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
unbind();
if (m_keepDataCopy) {
m_dataCopy.resize(stride * m_size.y);
memcpy(m_dataCopy.data(), pixels, stride * m_size.y);
}
}
void CTexture::destroyTexture() {
if (m_texID) {
GLCALL(glDeleteTextures(1, &m_texID));
m_texID = 0;
}
if (m_eglImage)
g_pHyprOpenGL->m_proc.eglDestroyImageKHR(g_pHyprOpenGL->m_eglDisplay, m_eglImage);
m_eglImage = nullptr;
m_cachedStates.fill(std::nullopt);
}
void CTexture::allocate() {
if (!m_texID)
GLCALL(glGenTextures(1, &m_texID));
}
const std::vector<uint8_t>& CTexture::dataCopy() {
return m_dataCopy;
}
void CTexture::bind() {
GLCALL(glBindTexture(m_target, m_texID));
}
void CTexture::unbind() {
GLCALL(glBindTexture(m_target, 0));
}
constexpr std::optional<size_t> CTexture::getCacheStateIndex(GLenum pname) {
switch (pname) {
case GL_TEXTURE_WRAP_S: return TEXTURE_PAR_WRAP_S;
case GL_TEXTURE_WRAP_T: return TEXTURE_PAR_WRAP_T;
case GL_TEXTURE_MAG_FILTER: return TEXTURE_PAR_MAG_FILTER;
case GL_TEXTURE_MIN_FILTER: return TEXTURE_PAR_MIN_FILTER;
case GL_TEXTURE_SWIZZLE_R: return TEXTURE_PAR_SWIZZLE_R;
case GL_TEXTURE_SWIZZLE_B: return TEXTURE_PAR_SWIZZLE_B;
default: return std::nullopt;
}
}
void CTexture::setTexParameter(GLenum pname, GLint param) {
const auto cacheIndex = getCacheStateIndex(pname);
if (!cacheIndex) {
GLCALL(glTexParameteri(m_target, pname, param));
return;
}
const auto idx = cacheIndex.value();
if (m_cachedStates[idx] == param)
return;
m_cachedStates[idx] = param;
GLCALL(glTexParameteri(m_target, pname, param));
}
void CTexture::swizzle(const std::array<GLint, 4>& colors) {
setTexParameter(GL_TEXTURE_SWIZZLE_R, colors.at(0));
setTexParameter(GL_TEXTURE_SWIZZLE_G, colors.at(1));
setTexParameter(GL_TEXTURE_SWIZZLE_B, colors.at(2));
setTexParameter(GL_TEXTURE_SWIZZLE_A, colors.at(3));
}
|